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VR-Forces 4.0.4 Class Documentation
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00001 /******************************************************************************* 00002 ** Copyright (c) 2010 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 *******************************************************************************/ 00005 /******************************************************************************* 00006 ** $RCSfile: $ $Revision: 95512 $ $State: $ 00007 *******************************************************************************/ 00008 00012 00013 #pragma once 00014 00015 #include <vrvCore/DtVrvCommand.h> 00016 00017 #include <matrix/vlTaitBryan.h> 00018 #include <matrix/vlVector.h> 00019 00020 namespace makVrv 00021 { 00024 class DT_DLL_VRVCORE DtAbsoluteViewCommand : public DtVrvCommand 00025 { 00026 public: 00027 DtAbsoluteViewCommand(); 00028 virtual ~DtAbsoluteViewCommand(); 00029 00030 virtual std::string observer(); 00031 virtual void setObserver(const std::string& newObs); 00032 00033 virtual DtVector worldPosition(); 00034 virtual void setWorldPosition(const DtVector& vec); 00035 00036 virtual DtTaitBryan worldOrientation(); 00037 virtual void setWorldOrientation(const DtTaitBryan& ori); 00038 00039 virtual void execute(DtDe& de); 00040 00041 protected: 00042 std::string myObserver; 00043 DtVector myWorldPos; 00044 DtTaitBryan myWorldOri; 00045 }; 00046 00049 class DT_DLL_VRVCORE DtAbsoluteViewCommandCreator : public DtVrvCommandCreator 00050 { 00051 public: 00052 DtAbsoluteViewCommandCreator(GlobalIdConvertFunc func): DtVrvCommandCreator(func) {} 00053 virtual ~DtAbsoluteViewCommandCreator() {} 00054 00055 virtual DtVrvCommand* create(vrvControlToolkit::DtVrvControl_v1* control); 00056 }; 00057 00058 } //makVrv:: 00059