VR-Forces 4.0.4 Class Documentation
include/vrvOsg/DtDummyCharacterModel.h
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00001 /******************************************************************************
00002 ** Copyright (c) 2008 MAK Technologies, Inc.
00003 ** All rights reserved.
00004 ******************************************************************************/
00005 /******************************************************************************
00006 ** $RCSfile: DtDummyCharacterModel.h,v $ $Revision: 1.10 $ $State: Exp $
00007 ******************************************************************************/
00008 
00012 
00013 #ifndef DtDummyCharacterModel_H_
00014 #define DtDummyCharacterModel_H_
00015 
00016 #include <vrvOsg/vrvOsg.h>
00017 #include <vrvCore/DtCharacterModel.h>
00018 
00019 namespace makVrv
00020 {
00024    class DT_DLL_VRVOSG DtDummyCharacterModel : public DtCharacterModel
00025    {
00026    public:
00029       static bool instanceCreated;
00030 
00032       DtDummyCharacterModel(DtDe& de, DtUniqueID id);
00033 
00034       //DTOR
00035       virtual ~DtDummyCharacterModel();
00036 
00038 
00039 
00040       virtual void addToScene(const makVrv::DtUniqueID&, int modelSet,
00041          int visualizerType );
00042 
00043       virtual void removeFromScene();
00044 
00045       virtual void setCharacterModel(const std::string& appearanceName);
00046 
00047       virtual void setDefaultAppearance(const std::string& appearanceName);
00048       virtual void setAppearance(const std::string&  appearanceName);
00049       virtual void setHeadAppearance(const std::string&  appearanceName);
00050 
00052       virtual void setDesiredAction(const std::string& action,float speed);
00053 
00055       virtual void forceAction(const std::string& action, float speed);
00056 
00058       virtual void forceTemporaryAction(const std::string& action, double duration);
00059 
00061       virtual void setSpeed(float speed);
00062 
00064       virtual void setPosture(int posture);
00065 
00067       virtual bool weaponDeployed() const;
00068 
00070       virtual void setWeaponDeployed(bool deployed);
00071 
00074       virtual void die(const std::string& deathAction);
00075 
00077       virtual void revive(const std::string& aliveAction);
00078 
00080       virtual void setPaused(bool paused);
00081 
00084       virtual std::string className() const;
00085 
00087       virtual void setSolid(bool solid);
00088 
00091       virtual void setModelScalingEnabled( bool b );
00092   
00094 
00095    };
00096 
00097 }
00098 
00099 #endif
00100 

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)