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VR-Forces 4.0.4 Class Documentation
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00001 /****************************************************************************** 00002 ** Copyright (c) 2009 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 ******************************************************************************/ 00005 /****************************************************************************** 00006 ** $RCSfile: DtHeadingLineUpdater.h,v $ $Revision: 1.19 $ $State: Exp $ 00007 ******************************************************************************/ 00008 00012 00013 #pragma once 00014 #include <vrvCore/vrvCore.h> 00015 #include <vrvCore/DtDe.h> 00016 #include <vrvCore/DtIntersector.h> 00017 #include <vrvCore/DtUpdater.h> 00018 #include <vrvUtil/DtSignalConnectionManager.h> 00019 #include <string> 00020 00021 namespace makVrv 00022 { 00023 class DtOverlayDirectionLineModel; 00024 00028 class DT_DLL_VRVCORE DtHeadingLineUpdater : 00029 public DtUpdater 00030 { 00031 public: 00032 00034 DtHeadingLineUpdater(DtDe& de, DtUniqueID id, 00035 bool doNotAddToMgr = false ); 00036 00038 virtual ~DtHeadingLineUpdater(); 00039 00041 virtual void update( double simTime ); 00042 00044 virtual void setSceneObject( DtSceneObject* sceneObject); 00045 00048 virtual void attachDirectionLineModel(DtUniqueID id); 00049 00050 protected: 00052 virtual void slot_sceneObjectDeleted(DtUniqueID id); 00053 00055 DtOverlayDirectionLineModel* myLineModel; 00056 00059 double myLastSymbolUpdateTime; 00060 00062 DtSignalConnectionManager mySignals; 00063 }; 00064 }