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VR-Forces 4.0.4 Class Documentation
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00001 /****************************************************************************** 00002 ** Copyright (c) 2009 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 ******************************************************************************/ 00005 /****************************************************************************** 00006 ** $RCSfile: DtOsgArticulatingCylinderModel.h,v $ $Revision: 1.0 $ $State: Exp $ 00007 ******************************************************************************/ 00008 00012 00013 #pragma once 00014 #include <vrvOsg/vrvOsg.h> 00015 #include <vrvCore/DtArticulatingCylinderModel.h> 00016 #include <vrvCore/DtUniqueID.h> 00017 00018 namespace osg 00019 { 00020 class Group; 00021 } 00022 00023 class DtVector; 00024 00025 namespace makVrv 00026 { 00027 class DtDe; 00028 class DtOsgSceneConnector; 00029 00032 class DT_DLL_VRVOSG DtOsgArticulatingCylinderModel 00033 : public DtArticulatingCylinderModel 00034 { 00035 public: 00036 DtOsgArticulatingCylinderModel(DtDe& de, DtUniqueID& id); 00037 00038 virtual ~DtOsgArticulatingCylinderModel(); 00039 00040 //@name Distributed Interface 00042 00044 virtual void setDimensions(double x, double y, double z); 00045 00047 virtual void setColor(float r,float g,float b,float a); 00048 00050 virtual void setVisible(bool visible); 00051 00053 virtual void setPosition( int vtx, const DtVector& position ); 00054 00056 virtual void setOrientation( int vtx, const DtTaitBryan& orientation ); 00057 00059 virtual void setLightingEnabled( bool enabled ); 00060 00062 virtual void setSolid(bool solid); 00063 00065 00066 //@name Local Interface 00068 00070 virtual void addToScene(const DtUniqueID& sceneObjectID, int modelSet, 00071 int visualizerType); 00072 00074 virtual void removeFromScene(); 00076 00077 protected: 00078 DtOsgSceneConnector* mySceneConnector; 00079 00080 }; 00081 }