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VR-Forces 4.0.4 Class Documentation
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00001 /****************************************************************************** 00002 ** Copyright (c) 2008 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 ******************************************************************************/ 00005 /****************************************************************************** 00006 ** $RCSfile: DtOsgDrawModel.h,v $ $Revision: 1.13 $ $State: Exp $ 00007 ******************************************************************************/ 00008 00012 00013 #pragma once 00014 #include <vrvOsg/vrvOsg.h> 00015 #include <vrvCore/DtDrawModel.h> 00016 #include <vrvCore/DtUniqueID.h> 00017 #include <matrix/vlVector.h> 00018 #include <matrix/vlTaitBryan.h> 00019 00020 namespace makVrv 00021 { 00022 class DtDe; 00023 class DtOsgSceneConnector; 00024 00031 class DT_DLL_VRVOSG DtOsgDrawModel : public DtDrawModel 00032 { 00033 public: 00034 DtOsgDrawModel(DtDe& de, DtUniqueID& id); 00035 00036 virtual ~DtOsgDrawModel(); 00037 00038 //@name Distributed Interface 00040 virtual void drawLine(const DtVector& color, double lineWidth); 00041 00042 virtual void setVisible(bool visible); 00043 virtual void setPosition( int vtx, const DtVector& position ); 00044 virtual void setOrientation( int vtx, const DtTaitBryan& orientation ); 00045 virtual void setSolid(bool isSolid); 00047 00048 //@name Local Interface 00050 virtual void addToScene( const DtUniqueID& sceneObjectId, int modelSet, 00051 int visualizerType ); 00052 00054 virtual void removeFromScene(); 00055 00057 00058 protected: 00059 void initializeModelInstance(); 00060 00061 protected: 00062 DtOsgSceneConnector* mySceneConnector; 00063 00064 }; 00065 }