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VR-Forces 4.0.4 Class Documentation
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00001 /****************************************************************************** 00002 ** Copyright (c) 2010 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 ******************************************************************************/ 00005 /****************************************************************************** 00006 ** $RCSfile: DtOsgOverlayRectangleModel.h,v $ $Revision: 1.0 $ $State: Exp $ 00007 ******************************************************************************/ 00008 00012 00013 #pragma once 00014 00015 #include <vrvOsg/vrvOsg.h> 00016 #include <vrvCore/DtOverlayRectangleModel.h> 00017 #include <vrvCore/DtUniqueID.h> 00018 00019 #include <osg/Vec3> 00020 00021 #include <matrix/vlDcm.h> 00022 00023 namespace makVrv 00024 { 00025 class DtDe; 00026 00029 class DT_DLL_VRVOSG DtOsgOverlayRectangleModel : public DtOverlayRectangleModel 00030 { 00031 public: 00033 DtOsgOverlayRectangleModel(DtDe& de, DtUniqueID& id); 00034 00036 virtual ~DtOsgOverlayRectangleModel(); 00037 00038 //@name Distributed Interface 00040 00042 virtual void setColor(float r,float g,float b,float a); 00043 00045 virtual void setPosition( int vtx, const DtVector& position ); 00046 00048 virtual void setPoint(int vtx, const DtVector& position); 00049 00051 virtual void set2dOffset(int index, float x, float y); 00052 00054 virtual void setOrientation( const DtTaitBryan& orientation ); 00055 virtual void setOrientation( int vtx, const DtTaitBryan& orientation ); 00056 00059 virtual void set3dDirection2dLength(int index, float x, float y, float z, 00060 float len); 00061 00063 virtual void setTexturePath(const std::string& texturePath); 00064 00066 virtual void setNumTextureTiles(double numTiles); 00067 00069 virtual void setSolid(bool solid); 00070 00072 virtual void setLockUpdates(bool lock); 00073 00075 virtual void setPickable(bool enabled); 00076 00078 virtual void setStipplePattern(unsigned int stipplePattern); 00079 00081 virtual void setWidth(float width); 00082 00084 virtual void setEventWidth(float width); 00085 00087 virtual void setEventsEnabled(bool); 00088 00090 virtual void setDimensions(double width, double length, double altitudeOffset); 00091 00093 virtual void resetSpatial(); 00094 00095 virtual void setOrigin(const DtVector&); 00096 00098 00099 //@name Local Interface 00101 00103 virtual void addToScene( const DtUniqueID& sceneObjectId, int modelSet, 00104 int visualizerType ); 00105 00107 virtual void removeFromScene(); 00108 00110 virtual void setModelDefinition( const std::string& str ); 00112 00114 virtual DtVector rotateToDatabase(const DtVector& pos, const DtVector& origin); 00115 00119 virtual void setUseDynamicOrigin(bool); 00120 00121 protected: 00122 DtUniqueID myParentId; 00123 DtDcm myOrientationDcm; 00124 DtVector myDimensions; 00125 DtVector myOrigin; 00126 00127 bool myUseDynamicOrigin; 00128 }; 00129 }