VR-Forces 4.0.4 Class Documentation
include/vrvOsg/DtOsgRibbonModel.h
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00001 /*****************************************************************************
00002  * Copyright (c) 2012 MAK Technologies, Inc.
00003  * All rights reserved.
00004  *****************************************************************************/
00005 
00009 
00010 #pragma once
00011 
00012 #include <vrvOsg/vrvOsg.h>
00013 
00014 #include <vrvCore/DtRibbonModel.h>
00015 
00016 #include <matrix/vlVector.h>
00017 #include <osg/Vec4>
00018 
00019 namespace makVrv
00020 {
00021 
00022    class DtOsgSceneConnector;
00023    class DtRibbonModelInstance;
00024 
00027    class DT_DLL_VRVOSG DtOsgRibbonModel : public DtRibbonModel
00028    {
00029    public:
00030 
00032       DtOsgRibbonModel( DtDe& de, DtUniqueID id );
00033 
00035       virtual ~DtOsgRibbonModel();
00036 
00038       virtual void setModelDefinition( const std::string& str );
00039 
00041       virtual void setModelInstance( DtModelInstance* modelInstance );
00042 
00045       virtual std::string className() const;
00046 
00048       virtual void setOrientation( int vtx, const DtTaitBryan& ori );
00049 
00051       virtual void setPosition( int vtx, const DtVector& pos );
00052 
00055       virtual void addToScene( const DtUniqueID& id, int modelSet,
00056          int visualizerType );
00057 
00059       virtual void removeFromScene();
00060 
00062       virtual void setOcclusionEnabled( bool enabled );
00063 
00065       virtual void setRibbonSpacing( float sampleSpacing );
00066 
00071       virtual void setRibbonLength( int maxSamples );
00072 
00074       virtual void setColor( float r, float g, float b, float a );
00075 
00078       virtual void initializeModelInstance();
00079 
00081       virtual void setVisible( bool isVisible );
00082 
00084       virtual void setSolid( bool solid );
00085 
00087       virtual void update();
00088 
00089    protected:
00090 
00091       DtOsgSceneConnector* mySceneConnector;
00092       DtRibbonModelInstance* myRibbonModelCast;
00093       bool myOcclusionEnabled;
00094       float myRibbonSpacing;
00095       int myRibbonLength;
00096       bool myColorSet;
00097       osg::Vec4 myColor;
00098 
00099    };
00100 
00101 }

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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