VR-Forces 4.0.4 Class Documentation
include/vrvOsg/DtOsgScribeBoxModel.h
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00001 /*****************************************************************************
00002  * Copyright (c) 2011 MAK Technologies, Inc.
00003  * All rights reserved.
00004  *****************************************************************************/
00005 /*****************************************************************************
00006  * $RCSfile: DtOsgScribeBoxModel.h,v $ $Revision: 1.13 $ $State: Exp $
00007  *****************************************************************************/
00008 
00012 
00013 #pragma once
00014 
00015 #include <vrvOsg/vrvOsg.h>
00016 
00017 #include <vrvCore/DtScribeBoxModel.h>
00018 #include <vrvCore/DtUniqueID.h>
00019 
00020 #include <matrix/vlVector.h>
00021 #include <matrix/vlTaitBryan.h>
00022 
00023 #include <osg/MatrixTransform>
00024 
00025 namespace osg
00026 {
00027    class Group;
00028 }
00029 
00030 namespace makVrv
00031 {
00032 
00033    class DtDe;
00034    class DtOsgSceneConnector;
00035 
00041    class DT_DLL_VRVOSG DtOsgScribeBoxModel
00042       : public DtScribeBoxModel
00043    {
00044    public:
00045 
00047       DtOsgScribeBoxModel( DtDe& de, DtUniqueID& id );
00048 
00050       virtual ~DtOsgScribeBoxModel();
00051 
00052       //@name Distributed Interface
00054 
00055       virtual void setColor( float r, float g, float b, float alpha );
00056       virtual void setLineWidth( double lineWidth );
00057 
00058       virtual void setVisible( bool visible );
00059       virtual void setPosition( int vtx, const DtVector& position );
00060       virtual void setOrientation( int vtx, const DtTaitBryan& orientation );
00061 
00062       virtual void setSolid( bool solid );
00063 
00065 
00067       virtual void setOccluded( bool );
00068 
00072       virtual void setLineSmoothing(bool);
00073 
00074       //@name Local Interface
00076 
00077       virtual void addToScene( const DtUniqueID& sceneObjectId, int modelSet,
00078          int visualizerType );
00079       virtual void addToSceneAsProp( const DtUniqueID& sceneObjectId );
00080       virtual void removeFromScene();
00081 
00083 
00086       virtual void setModelScalingEnabled( bool b );
00087 
00089       virtual void setLocalModelScalingEnabled( bool enabled );
00090 
00092       virtual void setLocalModelScalingAmount( float localScale );
00093 
00094    protected:
00095 
00096       DtOsgSceneConnector* mySceneConnector;
00097       osg::Vec4 myColor;
00098       double myLineWidth;
00099 
00100    };
00101 
00102 }

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)