VR-Forces 4.0.4 Class Documentation
include/vrvGraphics/DtOverlayRenderer.h
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00001 /******************************************************************************
00002 ** Copyright (c) 2010 MAK Technologies, Inc.
00003 ** All rights reserved.
00004 ******************************************************************************/
00005 
00007 #pragma once
00008 
00009 #include <vrvGraphics/vrvGraphics.h>
00010 
00011 namespace makVrv
00012 {
00013    class DtLineRenderer;
00014    class DtQuadRenderer;
00015    class DtTriangleRenderer;
00016    class DtTextRenderer;
00017    class DtOverlayResourceProvider;
00018 
00023    class DT_DLL_VRVGRAPHICS DtOverlayRenderer
00024    {
00025       struct RenderInfo
00026       {
00027          unsigned int channelId;
00028 
00029       };
00030 
00031    public:
00032       DtOverlayRenderer(DtOverlayResourceProvider& provider);
00033       ~DtOverlayRenderer();
00034 
00036       void render(bool geocentric, float geocentricAlpha,
00037          const double location[3], 
00038          const double worldToWindow[16],
00039          double viewport[4]);
00040 
00042       void releaseResources();
00043 
00044       void setProjectCameraIs3D(bool is3D);
00045       bool projectCameraIs3D() const;
00046 
00047       DtOverlayResourceProvider& resourceProvider();
00048       DtLineRenderer& lineRenderer() const;
00049       DtQuadRenderer& quadRenderer() const;
00050       DtTriangleRenderer& triangleRenderer() const;
00051       DtTextRenderer& textRenderer() const;      
00052 
00053    protected:      
00054 
00055       DtOverlayResourceProvider& myProvider;      
00056       DtLineRenderer* myLines;
00057       DtQuadRenderer* myQuads;
00058       DtTriangleRenderer* myTriangles;
00059       DtTextRenderer* myText;
00060       bool myProjectCameraIs3D;
00061    };
00062 }

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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