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VR-Forces 4.0.4 Class Documentation
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00001 /******************************************************************************* 00002 ** Copyright (c) 2010 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 *******************************************************************************/ 00005 /******************************************************************************* 00006 ** $RCSfile: $ $Revision: 95512 $ $State: $ 00007 *******************************************************************************/ 00008 00012 00013 #pragma once 00014 00015 #include <vrvCore/DtVrvCommand.h> 00016 00017 #include <vrvCore/DtEnvironment.h> 00018 00019 namespace makVrv 00020 { 00023 class DT_DLL_VRVCORE DtPrecipitationCommand : public DtVrvCommand 00024 { 00025 public: 00026 DtPrecipitationCommand(); 00027 virtual ~DtPrecipitationCommand(); 00028 00029 virtual bool isEnabled() const; 00030 virtual void setEnabled(bool state); 00031 00032 virtual DtEnvironment::PrecipitationType precipitationType() const; 00033 virtual void setPrecipitationType(DtEnvironment::PrecipitationType newType); 00034 00035 virtual float intensity() const; 00036 virtual void setIntensity(const float& newIntensity); 00037 00038 virtual void execute(DtDe& de); 00039 00040 protected: 00041 bool myState; 00042 DtEnvironment::PrecipitationType myPrecipitationType; 00043 float myIntenstiy; 00044 }; 00045 00048 class DT_DLL_VRVCORE DtPrecipitationCommandCreator : public DtVrvCommandCreator 00049 { 00050 public: 00051 DtPrecipitationCommandCreator(GlobalIdConvertFunc func): DtVrvCommandCreator(func) {} 00052 virtual ~DtPrecipitationCommandCreator() {} 00053 00054 virtual DtVrvCommand* create(vrvControlToolkit::DtVrvControl_v1* control); 00055 }; 00056 00057 } //makVrv::