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VR-Forces 4.0.4 Class Documentation
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00001 /****************************************************************************** 00002 ** Copyright (c) 2008 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 ******************************************************************************/ 00005 /****************************************************************************** 00006 ** $RCSfile: ShadowMapImplLispm.h,v $ $Revision: 1.3 $ $State: Exp $ 00007 ******************************************************************************/ 00008 00009 #ifndef shadowMapImplLispm_H_ 00010 #define shadowMapImplLispm_H_ 00011 00012 #include <makOsgShadowFX/DtShadowMapImplMinimal.h> 00013 #include <makOsgShadowFX/ConvexPolyhedron.h> 00014 #include <vrvOsg/vrvOsg.h> 00015 00016 00017 namespace osg 00018 { 00019 class Camera; 00020 } 00021 00022 namespace makOsgShadowFX 00023 { 00024 00025 class DT_DLL_VRVOSG DtShadowMapLispm : public DtShadowMapMinimal 00026 { 00027 public : 00028 DtShadowMapLispm(); 00029 DtShadowMapLispm(const DtShadowMapLispm& orig, const osg::CopyOp& op); 00030 00031 META_Object(makOsgShadowFX, DtShadowMapLispm); 00032 00033 protected: 00034 virtual void aimShadowCastingCamera( const osg::Light *light, 00035 const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, 00036 const osg::Vec3 &worldLightUp = osg::Vec3(0,1,0) ); 00037 00038 00039 virtual void frameShadowCastingCamera( const osg::Camera* cameraMain, 00040 osg::Camera* cameraShadow, int pass=1 ); 00041 }; 00042 00043 } //makOsgShadowFX:: 00044 00045 #endif