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VR-Forces 4.0.4 Class Documentation
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00001 /****************************************************************************** 00002 ** Copyright (c) 2008 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 ******************************************************************************/ 00005 /****************************************************************************** 00006 ** $RCSfile: ShadowMapImplSimple.h,v $ $Revision: 1.1 $ $State: Exp $ 00007 ******************************************************************************/ 00008 00009 #ifndef shadowMapImplSimple_H_ 00010 #define shadowMapImplSimple_H_ 00011 00012 #include <makOsgShadowFX/DtShadowMapImpl.h> 00013 #include <vrvOsg/vrvOsg.h> 00014 00015 #include <osg/Camera> 00016 #include <osg/Material> 00017 #include <osg/MatrixTransform> 00018 #include <osg/LightSource> 00019 #include <osgUtil/CullVisitor> 00020 #include <osg/TexGen> 00021 #include <osg/Texture2D> 00022 00023 namespace makOsgShadowFX 00024 { 00025 00026 class DT_DLL_VRVOSG DtShadowMapSimple : public DtShadowMap 00027 { 00028 public : 00029 DtShadowMapSimple(); 00030 DtShadowMapSimple(const DtShadowMapSimple& orig, const osg::CopyOp& op); 00031 00032 META_Object(makOsgShadowFX, DtShadowMapSimple); 00033 00034 00035 protected: 00036 virtual void aimShadowCastingCamera( const osg::Light *light, 00037 const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, 00038 const osg::Vec3 &worldLightUp = osg::Vec3(0,1,0) ); 00039 00040 }; 00041 00042 } //makOsgShadowFX:: 00043 00044 #endif