VR-Forces 4.0.4 Class Documentation
include/vrvGraphics/DtTextureObject.h
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00001 /******************************************************************************
00002 ** Copyright (c) 2009 MAK Technologies, Inc.
00003 ** All rights reserved.
00004 ******************************************************************************/
00005 /******************************************************************************
00006 ** $RCSfile: $ $Revision: $ $State:  $
00007 ******************************************************************************/
00008 
00010 #pragma once
00011 
00012 #include <vrvGraphics/vrvGraphics.h>
00013 
00014 namespace makVrv
00015 {
00018    class DT_DLL_VRVGRAPHICS DtTextureObject
00019    {
00020    public:
00021       DtTextureObject();
00022       ~DtTextureObject();
00023 
00024       enum ComponentTypes
00025       {
00026          ComponentType_int8,
00027          ComponentType_int16,
00028          ComponentType_int32,      
00029          ComponentType_float16,
00030          ComponentType_float32,
00031          ComponentTypes_End
00032       };
00033 
00037       void setType(unsigned int count, ComponentTypes type);
00038 
00039       void resize(int w,int h);
00040 
00041       void bind();
00042       void unbind();
00043 
00044       unsigned int id() const;
00045 
00046    protected:   
00047       unsigned int myId;
00048       bool myBoundFlag;
00049       unsigned int myInternalFormat;
00050       unsigned int myPixelFormat;
00051    };
00052 }

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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