VR-Forces 4.0.4 Class Documentation
include/vrvCore/DtUniqueID.h
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00001 /****************************************************************************** 
00002 ** Copyright (c) 2008 MAK Technologies, Inc. 
00003 ** All rights reserved. 
00004 ******************************************************************************/ 
00005 /****************************************************************************** 
00006 ** $RCSfile: DtUniqueID.h,v $ $Revision: 1.5 $ $State: Exp $ 
00007 ******************************************************************************/ 
00008 
00012 
00013 #pragma once
00014 
00015 namespace makVrv
00016 {
00017    //The unique ID used throughout for the distributed object framework.
00018    //A unique id is shared by the drivers and the objects that they control.
00019    //Use 64bit unique ids.  While they are not as fast as 32bit integers
00020    //They will NEVER collide, you can generate 1,000,000 new objects per
00021    //frame, 60fps for ~10,000 years straight.
00022    typedef unsigned long long DtUniqueID;
00023 
00026    typedef DtUniqueID DtElementID;
00027 
00028 }

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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