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VR-Forces 4.0.4 Class Documentation
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00001 /****************************************************************************** 00002 ** Copyright (c) 2012 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 ******************************************************************************/ 00005 /****************************************************************************** 00006 ** $RCSfile: DtVrfIndirectFireManipulationHandler.h,v $ $Revision: 1.3 $ $State: Exp $ 00007 ******************************************************************************/ 00008 00011 00012 #pragma once 00013 00014 #include <vrfGuiCore/vrfGuiCore.h> 00015 #include <vrfGuiCore/DtVrfCircleManipulationHandler.h> 00016 00017 #include <vrfmsgs/ifModifyIndirectArtilleryObject.h> 00018 00019 namespace makVrf 00020 { 00021 class DtVrfObjectFacadeInterface; 00022 00026 class DT_DLL_VRFGUICORE DtVrfIndirectFireManipulationHandler : public DtVrfCircleManipulationHandler 00027 { 00028 00029 public: 00030 00031 DtVrfIndirectFireManipulationHandler( makVrv::DtDe& ); 00032 virtual ~DtVrfIndirectFireManipulationHandler(); 00033 00036 virtual void setIndirectFireData(const DtIfIndirectArtilleryData&); 00037 virtual const DtIfIndirectArtilleryData& indirectArtilleryData() const; 00038 00039 protected: 00041 virtual void objectCreated(DtVrfObjectFacadeInterface*, DtVrlinkSimulatedBaseStateView* editStateView); 00042 00045 virtual bool createVrfObject(); 00046 00049 virtual void modifyVrfObject(DtEnvironmentalFacadeCollection* objectImage); 00050 00051 virtual void slot_onPrincipalStateViewUpdated(DtVrlinkSimulatedBaseStateView* principalStateView, 00052 const makVrv::DtUniqueID& principalSceneObjectId ); 00053 00054 protected: 00055 DtIfIndirectArtilleryData myData; 00056 bool myFoundData; 00057 }; 00058 00059 typedef DtVrfObjectManipulationHandlerCreator<DtVrfIndirectFireManipulationHandler> 00060 DtVrfIndirectFireManipulationHandlerCreator; 00061 }