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VR-Forces 4.0.4 Class Documentation
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00001 /****************************************************************************** 00002 ** Copyright (c) 2008 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 ******************************************************************************/ 00005 /****************************************************************************** 00006 ** $RCSfile: DtVrlinkClassImplementations.h,v $ $Revision: 1.8 $ $State: Exp $ 00007 ******************************************************************************/ 00008 00011 00012 //This file should be included once by a single source (.cxx) file in each 00013 //Protocol specific library to compile all of the classes. 00014 00015 //Necessary to define the protocol namespace used in the shared VRL source. 00016 #ifndef DT_PROTOCOL_NAMESPACE 00017 #error Namespace Protocol Macro DT_PROTOCOL_NAMESPACE not defined. 00018 #endif 00019 00020 #include <vrvVrl/DtVrlinkConnection.h> 00021 00022 #include <vrvVrl/DtVrlinkDetonationInteractionListener.h> 00023 #include <vrvVrl/DtDetonationElementProcessor.h> 00024 00025 #include <vrvVrl/DtVrlinkFireInteractionListener.h> 00026 #include <vrvVrl/DtWeaponFireElementProcessor.h> 00027 00028 #include <vrvVrl/DtVrlinkStealthControlInteractionListener.h> 00029 #include <vrvVrl/DtStealthControlProcessor.h> 00030 00031 #include <vrvVrl/DtEntityElement.h> 00032 #include <vrvVrl/DtEntityElementProcessor.h> 00033 #include <vrvVrl/DtVrlinkEntityStateListener.h> 00034 #include <vrvVrl/DtEntityStateInterceptor.h> 00035 00036 #include <vrvVrl/DtAggregateElement.h> 00037 #include <vrvVrl/DtAggregateElementProcessor.h> 00038 #include <vrvVrl/DtVrlinkAggregateStateListener.h> 00039 #include <vrvVrl/DtAggregateStateInterceptor.h> 00040 00041 #include <vrvVrl/DtEnvironmentalExistenceListener.h> 00042 #include <vrvVrl/DtEnvironmentalStateListenerFactory.h> 00043 #include <vrvVrl/DtVrlinkEnvironmentalStateListener.h> 00044 00045 #include <vrvVrl/DtTacticalGraphicElement.h> 00046 #include <vrvVrl/DtTacticalGraphicElementProcessor.h> 00047 #include <vrvVrl/DtVrlinkTacticalGraphicStateListener.h> 00048 #include <vrvVrl/DtTacticalGraphicStateVisualizerFactory.h> 00049 #include <vrvVrl/DtTacticalGraphicPointVisualizerSet.h> 00050 #include <vrvVrl/DtTacticalGraphicShapeVisualizerSet.h> 00051 00052 #include <vrvVrl/DtVrlinkCuboidStateListener.h> 00053 #include <vrvVrl/DtVrlinkEllipsoidStateListener.h> 00054 #include <vrvVrl/DtVrlinkCylinderStateListener.h> 00055 #include <vrvVrl/DtVrlink3DLineStateListener.h> 00056 #include <vrvVrl/DtVrlink3DAreaStateListener.h> 00057 #include <vrvVrl/DtVrlink3DTextStateListener.h> 00058 00059 00060 #include <vrvVrl/DtRemoteGraphicElement.h> 00061 #include <vrvVrl/DtRemoteGraphicsProcessor.h> 00062 #include <vrvVrl/DtVrlinkRemoteGraphicStateVisualizer.h> 00063 #include <vrvVrl/DtVrlinkRemoteGraphicStateListener.h> 00064 #include <vrvVrl/DtRemoteGraphicVisualizerSet.h> 00065 00066 #include <vrvVrl/DtEntitySimDataProcessor.h> 00067 00068 #include <vrvVrl/DtVrvCommandProcessor.h> 00069 00070 #include <vrvVrl/DtVrlinkEntitySymbolDecorationVisualizer.h> 00071 #include <vrvVrl/DtVrlinkAggregateSymbolDecorationVisualizer.h> 00072 #include <vrvVrl/DtVrlinkTacticalGraphicSymbolDecorationVisualizer.h> 00073 #include <vrvVrl/DtNameSymbolDecoration.h> 00074