VR-Forces 4.0.4 Class Documentation
include/vrvVrl/DtWeaponFireElementProcessor.h
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00001 /******************************************************************************
00002 ** Copyright (c) 2008 MAK Technologies, Inc.
00003 ** All rights reserved.
00004 ******************************************************************************/
00005 /******************************************************************************
00006 ** $RCSfile: DtWeaponFireElementProcessor.h,v $ $Revision: 1.7 $ $State: Exp $
00007 ******************************************************************************/
00008 
00012 
00013 #pragma once
00014 
00015 #include <vrvVrl/vrvVrl.h>
00016 #include <vrvUtil/DtVirtualBaseClass.h>
00017 #include <vrvCore/DtVisualizerSet.h>
00018 #include <vrvCore/DtInteractionStateListener.h>
00019 
00020 #include <vl/fireInter.h>
00021 
00022 #ifndef DT_PROTOCOL_NAMESPACE
00023 #error Namespace Protocol Macro DT_PROTOCOL_NAMESPACE not defined.
00024 #endif
00025 
00026 namespace makVrv
00027 {
00028    namespace DT_PROTOCOL_NAMESPACE
00029    {
00030       class DtVrlinkConnection;
00031 
00034       class DL_DLL_IGCONVRLINK DtWeaponFireVisualizerSet : public DtVisualizerSet
00035       {
00036       public:
00037          DtWeaponFireVisualizerSet(DtVrlinkConnection& c);
00038 
00039          virtual ~DtWeaponFireVisualizerSet();
00040 
00041       public:
00042          virtual void visualize(const DtUnicode& visDefName, int modelSet);
00043          virtual void setLocation(const DtVector&);
00044 
00045       protected:
00046          DtInteractionStateListener myInteractionListener;
00047       };
00048 
00050       class DL_DLL_IGCONVRLINK DtWeaponFireElementProcessor : public DtVirtualBaseClass
00051       {
00052       public:
00053 
00056          static void registerInstance(DtVrlinkConnection& conn, 
00057             DtWeaponFireElementProcessor* instance);
00058 
00060          static DtWeaponFireElementProcessor* findInstance(DtVrlinkConnection& conn);
00061 
00063          DtWeaponFireElementProcessor(DtVrlinkConnection& baseSimulation);
00064 
00066          virtual ~DtWeaponFireElementProcessor();
00067 
00069          void processInteraction(const DtFireInteraction& fireInteraction );      
00070 
00071       protected:
00072 
00073          const DtUnicode& chooseModelDefinition(
00074             const std::vector<DtUnicode>& definitions);
00075 
00076       protected:
00077          DtVrlinkConnection& myConnection;
00078       };
00079    }
00080 }

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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