VR-Forces 4.0.4 Class Documentation
include/ascii/asciiTdb.h
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00001 /*******************************************************************************
00002 ** Copyright (c) 1998 MAK Technologies, Inc.
00003 ** All rights reserved.
00004 *******************************************************************************/
00005 /*******************************************************************************
00006 ** $RCSfile: asciiTdb.h,v $ $Revision: 1.11 $ $State: Exp $
00007 *******************************************************************************/
00008 
00009 #ifndef asciiTdb_H_
00010 #define asciiTdb_H_
00011 
00012 #include "ascii/asciiDefines.h"
00013 #include "shape/shapeDb.h"
00014 #include "geometry/point.h"
00015 #include <vlutil/vlUtil.h>
00016 
00017 class DtList;
00018 class DtMetafileRecord;
00019 class DtFilename;
00020 class DtSurfaceManager;
00021 class DtVectorNetwork;
00022 class DtSpecificationManager;
00023 
00024 class DtTerrainInitializer;
00025 class DtAsciiInitializer;
00026 
00027 
00028 // class DtAsciiReader:
00029 //
00030 // Instances of DtAsciiReader are a list of DtDtedCells.
00031 class DT_DLL_ascii DtAsciiReader : public DtShapeReader
00032 {
00033 
00034 public:
00035 
00036    // constructor
00037    DtAsciiReader();
00038 
00039    // destructor
00040    virtual ~DtAsciiReader();
00041 
00042    // Save the database in dted format.
00043    virtual bool Save(const DtFilename& name);
00044 
00045    // Loads terrain database file named filename, returning the data in 
00046    // terrain.  The terrain pointer passed in must be initialized before calling 
00047    // loadTerrain.
00048    virtual bool loadTerrain(const DtFilename& filename, DtTerrainDatabase* terrain);
00049 
00050    // Loads terrain database file named filename, returning the data in 
00051    // terrain.  The initializer object is used to pass in additional information
00052    // about the terrain to be loaded.  The terrain pointer passed in must be 
00053    // initialized before calling loadTerrain.
00054    virtual bool  loadTerrain(const DtFilename& filename, DtTerrainDatabase* terrain, 
00055       const DtTerrainInitializer* initializer);
00056 
00057    // Returns "ascii"
00058    virtual const DtString dataType() const;
00059 
00060    static DtTerrainReader * create();
00061 
00062    // Returns only the coordinate system that would define this database.  Should not load
00063    // any polygonal or vector information
00064    virtual Coordinate_System* coordinateSystem(const DtFilename& filename);
00065 
00066 protected:
00067    
00068    // copy constructor
00069    DtAsciiReader(const DtAsciiReader& orig);
00070 
00071    // assignment operator
00072    DtAsciiReader& operator=(const DtAsciiReader& orig);
00073 
00074    // Load a dted database (filename is the filename of a terrain metafile).
00075    // We need the path to this file in case the dted files specified in the
00076    // record are relative paths.
00077    virtual bool Load(const DtFilename& filename, const DtAsciiInitializer* i);
00078    virtual bool readAsPostedData(const DtFilename& path, const DtAsciiInitializer *i);
00079    virtual bool readAsTriangulated(const DtFilename& path, const DtAsciiInitializer *i);
00080 
00081    virtual int optionalFileFlags(const DtFilename& filename)
00082    {
00083       return 0;
00084    }
00085 
00086 protected:
00087 
00088    double   myOriginLat;
00089    double   myOriginLon;
00090    bool     mySetOriginFromFile;
00091 };
00092 
00093 #endif
00094 

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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