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VR-Forces 4.0.4 Class Documentation
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00001 /******************************************************************************* 00002 ** Copyright (c) 2003 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 *******************************************************************************/ 00005 /******************************************************************************* 00006 ** $RCSfile: balGunCtlDesc.h,v $ $Revision: 1.10 $ $State: Exp $ 00007 *******************************************************************************/ 00008 00011 00014 00015 #ifndef DtBallisticGunControllerDescriptor_H_ 00016 #define DtBallisticGunControllerDescriptor_H_ 00017 00018 #include "vrfobjparam/compDesc.h" 00019 #include "vrfutil/rwReal.h" 00020 #include "vrfutil/rwFile.h" 00021 #include "vrfobjparam/ammoSlctTbl.h" 00022 #include "vrfutil/vlClock.h" 00023 #include "vrfutil/rwInt.h" 00024 #include "vrfobjparam/vrfobjparamDefines.h" 00025 #include "vrfobjparam/targetSelectCriteria.h" 00026 00030 class DT_DLL_vrfobjparam DtBallisticGunControllerDescriptor : public DtComponentDescriptor 00031 { 00032 public: 00034 DtBallisticGunControllerDescriptor(const DtString& name, 00035 DtReaderWriterRegistry* parentRegistry = NULL); 00036 00037 DtBallisticGunControllerDescriptor(const DtSymbolString& name, 00038 DtReaderWriterRegistry* parentRegistry = NULL); 00039 00041 DtBallisticGunControllerDescriptor( 00042 const DtBallisticGunControllerDescriptor& orig, 00043 DtReaderWriterRegistry* parentRegistry = NULL); 00044 00046 DtBallisticGunControllerDescriptor& operator=(const 00047 DtBallisticGunControllerDescriptor& orig); 00048 00050 virtual ~DtBallisticGunControllerDescriptor(); 00051 00054 virtual DtString type() const; 00055 00056 virtual DtComponentDescriptor* clone( 00057 DtReaderWriterRegistry* parentRegistry = NULL) const; 00058 00060 00061 virtual DtTime loadAmmoTime() const; 00062 virtual void setLoadAmmoTime(DtTime loadTime); 00064 00066 00067 virtual DtTime unloadAmmoTime() const; 00068 virtual void setUnloadAmmoTime(DtTime unloadTime); 00070 00072 00073 virtual int roundsPerTriggerPull() const; 00074 virtual void setRoundsPerTriggerPull(int value); 00076 00078 00079 virtual const DtAmmoSelectTable& ammoSelectTable() const; 00080 virtual void setAmmoSelectTable(const DtAmmoSelectTable& table); 00082 00084 00085 virtual const DtString& ammoSelectTableFilename(); 00086 virtual void setAmmoSelectTableFilename(const DtString& filename); 00088 00090 00091 virtual DtTargetSelectionCriteria& targetSelectionCriteria(); 00092 virtual const DtTargetSelectionCriteria& targetSelectionCriteria() const; 00094 00096 static DtComponentDescriptor* creator(); 00097 00098 protected: 00100 DtBallisticGunControllerDescriptor(); 00101 00102 protected: 00106 00112 DtRwTime myLoadAmmoTime; 00113 00120 DtRwTime myUnloadAmmoTime; 00121 00126 DtReaderWriterFile myAmmoSelectTableFile; 00127 00132 DtAmmoSelectTable myAmmoSelectTable; 00133 00141 DtRwInt myRoundsPerTriggerPull; 00142 00148 DtTargetSelectionCriteria myTargetSelectionCriteria; 00150 00152 00153 }; 00154 00155 #endif 00156 00157 00158