VR-Forces 4.0.4 Class Documentation
Coordinate_System Member List
This is the complete list of members for Coordinate_System, including all inherited members.
Cig2Scene(const DtVector &Cig, DtVector &Scene) const Coordinate_System [virtual]
clone() const Coordinate_System [virtual]
Coordinate_System(bool setUseDynamicSceneOrigin=false, double dynamicSceneOriginDeadband=0.0)Coordinate_System
Coordinate_System(const Coordinate_System &orig)Coordinate_System
coordinateSystemName() const Coordinate_System [virtual]
dis2local(const DtVector &in, DtVector &out) const Coordinate_System [virtual]
dis2local(const DtDcm &in, DtDcm &out) const Coordinate_System [virtual]
dis2local(const DtVector &vIn, const DtDcm &dIn, DtVector &vOut, DtDcm &dOut) const Coordinate_System [virtual]
dis2local(const DtExtent &extent, DtExtent &destExtent) const Coordinate_System [virtual]
disBody2localBody(const DtVector &in, DtVector &out) const Coordinate_System [virtual]
disBody2localBody(const DtDcm &in, DtDcm &out) const Coordinate_System [virtual]
down(const DtVector &localPosition) const Coordinate_System [virtual]
geodeticToLocal(const DtGeodeticCoord &geodeticPosition, DtVector &localPosition) const Coordinate_System [virtual]
geodeticToLocal(const DtVector &geodeticPosition, DtVector &localPosition) const Coordinate_System [virtual]
geodeticToLocal(const DtExtent &extent, DtExtent &destExtent) const Coordinate_System [virtual]
getCS_Type() const Coordinate_System [virtual]
isSameCS(const Coordinate_System *CSystem) const Coordinate_System [virtual]
latitudeOrigin() const Coordinate_System [virtual]
local2dis(const DtVector &in, DtVector &out) const Coordinate_System [virtual]
local2dis(const DtDcm &in, DtDcm &out) const Coordinate_System [virtual]
local2dis(const DtVector &vIn, const DtDcm &dIn, DtVector &vOut, DtDcm &dOut) const Coordinate_System [virtual]
local2dis(const DtExtent &extent, DtExtent &destExtent) const Coordinate_System [virtual]
localBody2disBody(const DtVector &in, DtVector &out) const Coordinate_System [virtual]
localBody2disBody(const DtDcm &in, DtDcm &out) const Coordinate_System [virtual]
localToGeodetic(const DtVector &localPosition, DtGeodeticCoord &geodeticPosition) const Coordinate_System [virtual]
localToGeodetic(const DtVector &localPosition, DtVector &geodeticPosition) const Coordinate_System [virtual]
localToGeodetic(const DtExtent &extent, DtExtent &destExtent) const Coordinate_System [virtual]
localToTopo(const DtVector &localPosition, DtDcm &localToTopo) const Coordinate_System [virtual]
longitudeOrigin() const Coordinate_System [virtual]
myCoordinateSystemTypeCoordinate_System [protected]
myDynamicSceneOriginDeadbandRegionCoordinate_System [protected]
myDynamicSceneOriginInAffectCoordinate_System [protected]
myDynamicSceneOriginUpdatedThisFrameCoordinate_System [protected]
myInitializedCoordinate_System [protected]
myLatitudeOriginCoordinate_System [protected]
myLongitudeOriginCoordinate_System [protected]
myProjDataCoordinate_System [protected]
myProjMutexCoordinate_System [mutable, protected]
myScenePositionCoordinate_System [protected]
operator=(const Coordinate_System &orig)Coordinate_System
origin() const Coordinate_System [virtual]
ProjAccess classCoordinate_System [friend]
Scene2Cig(const DtVector &Scene, DtVector &Cig) const Coordinate_System [virtual]
sceneOrigin(DtVector &origin) const Coordinate_System [virtual]
sceneOriginUpdatedThisFrame()Coordinate_System [virtual]
setOrigin(const DtGeodeticCoord &)Coordinate_System [virtual]
topoToLocal(const DtVector &localPosition, DtDcm &topoToLocal) const Coordinate_System [virtual]
updateDynamicSceneOrigin(const DtVector &New_Origin)Coordinate_System [virtual]
useDynamicSceneOrigin()Coordinate_System [virtual]
~Coordinate_System()Coordinate_System [virtual]

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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