VR-Forces 4.0.4 Class Documentation
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DtIfIndirectArtilleryData Member List
This is the complete list of members for
DtIfIndirectArtilleryData
, including all inherited members.
altitudeAboveTerrain
() const
DtIfIndirectArtilleryData
[virtual]
appearance
() const
DtIfIndirectArtilleryData
[virtual]
attachmentName
() const
DtIfIndirectArtilleryData
[virtual]
color
() const
DtIfIndirectArtilleryData
[virtual]
decode
(const char *buffer)
DtIfIndirectArtilleryData
[virtual]
DtIfIndirectArtilleryData
()
DtIfIndirectArtilleryData
DtIfIndirectArtilleryData
(const DtIfIndirectArtilleryData &)
DtIfIndirectArtilleryData
encode
(char *buffer) const
DtIfIndirectArtilleryData
[virtual]
force
() const
DtIfIndirectArtilleryData
[virtual]
keepExistingAttachment
() const
DtIfIndirectArtilleryData
[virtual]
label
() const
DtIfIndirectArtilleryData
[virtual]
modifyAttachedTo
() const
DtIfIndirectArtilleryData
[inline]
modifyColor
() const
DtIfIndirectArtilleryData
[inline]
modifyParent
() const
DtIfIndirectArtilleryData
[inline]
modifyUserData
() const
DtIfIndirectArtilleryData
[inline]
munitionType
() const
DtIfIndirectArtilleryData
[virtual]
myAltitudeAboveTerrain
DtIfIndirectArtilleryData
[protected]
myAppearance
DtIfIndirectArtilleryData
[protected]
myAttachmentName
DtIfIndirectArtilleryData
[protected]
myColor
DtIfIndirectArtilleryData
[protected]
myForceType
DtIfIndirectArtilleryData
[protected]
myKeepExistingAttachment
DtIfIndirectArtilleryData
[protected]
myLabel
DtIfIndirectArtilleryData
[protected]
myModificationFlags
DtIfIndirectArtilleryData
[protected]
myMunitionType
DtIfIndirectArtilleryData
[protected]
myName
DtIfIndirectArtilleryData
[protected]
myNumberOfSalvos
DtIfIndirectArtilleryData
[protected]
myObjectIdentifier
DtIfIndirectArtilleryData
[protected]
myParentName
DtIfIndirectArtilleryData
[protected]
myRoundsPerSalvo
DtIfIndirectArtilleryData
[protected]
myScatterTime
DtIfIndirectArtilleryData
[protected]
myStartTime
DtIfIndirectArtilleryData
[protected]
myStartTimeImmediate
DtIfIndirectArtilleryData
[protected]
myTimeBetweenSalvos
DtIfIndirectArtilleryData
[protected]
myUserData
DtIfIndirectArtilleryData
[protected]
myUserDataLen
DtIfIndirectArtilleryData
[protected]
myVertices
DtIfIndirectArtilleryData
[protected]
myWindDirection
DtIfIndirectArtilleryData
[protected]
myWindDistance
DtIfIndirectArtilleryData
[protected]
name
() const
DtIfIndirectArtilleryData
[virtual]
numberOfSalvos
() const
DtIfIndirectArtilleryData
[virtual]
objectIdentifier
() const
DtIfIndirectArtilleryData
[virtual]
operator=
(const DtIfIndirectArtilleryData &)
DtIfIndirectArtilleryData
parentName
() const
DtIfIndirectArtilleryData
[virtual]
roundsPerSalvo
() const
DtIfIndirectArtilleryData
[virtual]
scatterTime
() const
DtIfIndirectArtilleryData
[virtual]
setAltitudeAboveTerrain
(double)
DtIfIndirectArtilleryData
[virtual]
setAppearance
(const DtAppearance &appearance)
DtIfIndirectArtilleryData
[virtual]
setAttachmentName
(const DtString &attachName)
DtIfIndirectArtilleryData
[virtual]
setColor
(int color)
DtIfIndirectArtilleryData
[virtual]
setForce
(const DtForceType &forceType)
DtIfIndirectArtilleryData
[virtual]
setKeepExistingAttachment
(bool keepExisting)
DtIfIndirectArtilleryData
[virtual]
setLabel
(const DtString &label)
DtIfIndirectArtilleryData
[virtual]
setMunitionType
(const DtEntityType &)
DtIfIndirectArtilleryData
[virtual]
setMunitionType
(const DtString &)
DtIfIndirectArtilleryData
[virtual]
setName
(const DtString &)
DtIfIndirectArtilleryData
[virtual]
setNumberOfSalvos
(int)
DtIfIndirectArtilleryData
[virtual]
setObjectIdentifier
(const DtEntityIdentifier &objectIdentifier)
DtIfIndirectArtilleryData
[virtual]
setParentName
(const DtString &parentName)
DtIfIndirectArtilleryData
[virtual]
setRoundsPerSalvo
(int)
DtIfIndirectArtilleryData
[virtual]
setScatterTime
(double)
DtIfIndirectArtilleryData
[virtual]
setStartTime
(int)
DtIfIndirectArtilleryData
[virtual]
setStartTimeImmediate
(bool value)
DtIfIndirectArtilleryData
[virtual]
setTimeBetweenSalvos
(int)
DtIfIndirectArtilleryData
[virtual]
setUserData
(const char *userData, int iLen)
DtIfIndirectArtilleryData
[virtual]
setVertices
(const DtList &)
DtIfIndirectArtilleryData
[virtual]
setWindDirection
(double)
DtIfIndirectArtilleryData
[virtual]
setWindDistance
(int)
DtIfIndirectArtilleryData
[virtual]
size
() const
DtIfIndirectArtilleryData
[virtual]
startTime
() const
DtIfIndirectArtilleryData
[virtual]
startTimeImmediate
() const
DtIfIndirectArtilleryData
[virtual]
timeBetweenSalvos
() const
DtIfIndirectArtilleryData
[virtual]
update
(const DtIfIndirectArtilleryData &)
DtIfIndirectArtilleryData
[virtual]
userData
() const
DtIfIndirectArtilleryData
[virtual]
userDataLen
() const
DtIfIndirectArtilleryData
[virtual]
vertices
() const
DtIfIndirectArtilleryData
[virtual]
windDirection
() const
DtIfIndirectArtilleryData
[virtual]
windDistance
() const
DtIfIndirectArtilleryData
[virtual]
~DtIfIndirectArtilleryData
()
DtIfIndirectArtilleryData
[virtual]
Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (
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)