VR-Forces 4.0.4 Class Documentation
DtIfIndirectArtilleryData Member List
This is the complete list of members for DtIfIndirectArtilleryData, including all inherited members.
altitudeAboveTerrain() const DtIfIndirectArtilleryData [virtual]
appearance() const DtIfIndirectArtilleryData [virtual]
attachmentName() const DtIfIndirectArtilleryData [virtual]
color() const DtIfIndirectArtilleryData [virtual]
decode(const char *buffer)DtIfIndirectArtilleryData [virtual]
DtIfIndirectArtilleryData()DtIfIndirectArtilleryData
DtIfIndirectArtilleryData(const DtIfIndirectArtilleryData &)DtIfIndirectArtilleryData
encode(char *buffer) const DtIfIndirectArtilleryData [virtual]
force() const DtIfIndirectArtilleryData [virtual]
keepExistingAttachment() const DtIfIndirectArtilleryData [virtual]
label() const DtIfIndirectArtilleryData [virtual]
modifyAttachedTo() const DtIfIndirectArtilleryData [inline]
modifyColor() const DtIfIndirectArtilleryData [inline]
modifyParent() const DtIfIndirectArtilleryData [inline]
modifyUserData() const DtIfIndirectArtilleryData [inline]
munitionType() const DtIfIndirectArtilleryData [virtual]
myAltitudeAboveTerrainDtIfIndirectArtilleryData [protected]
myAppearanceDtIfIndirectArtilleryData [protected]
myAttachmentNameDtIfIndirectArtilleryData [protected]
myColorDtIfIndirectArtilleryData [protected]
myForceTypeDtIfIndirectArtilleryData [protected]
myKeepExistingAttachmentDtIfIndirectArtilleryData [protected]
myLabelDtIfIndirectArtilleryData [protected]
myModificationFlagsDtIfIndirectArtilleryData [protected]
myMunitionTypeDtIfIndirectArtilleryData [protected]
myNameDtIfIndirectArtilleryData [protected]
myNumberOfSalvosDtIfIndirectArtilleryData [protected]
myObjectIdentifierDtIfIndirectArtilleryData [protected]
myParentNameDtIfIndirectArtilleryData [protected]
myRoundsPerSalvoDtIfIndirectArtilleryData [protected]
myScatterTimeDtIfIndirectArtilleryData [protected]
myStartTimeDtIfIndirectArtilleryData [protected]
myStartTimeImmediateDtIfIndirectArtilleryData [protected]
myTimeBetweenSalvosDtIfIndirectArtilleryData [protected]
myUserDataDtIfIndirectArtilleryData [protected]
myUserDataLenDtIfIndirectArtilleryData [protected]
myVerticesDtIfIndirectArtilleryData [protected]
myWindDirectionDtIfIndirectArtilleryData [protected]
myWindDistanceDtIfIndirectArtilleryData [protected]
name() const DtIfIndirectArtilleryData [virtual]
numberOfSalvos() const DtIfIndirectArtilleryData [virtual]
objectIdentifier() const DtIfIndirectArtilleryData [virtual]
operator=(const DtIfIndirectArtilleryData &)DtIfIndirectArtilleryData
parentName() const DtIfIndirectArtilleryData [virtual]
roundsPerSalvo() const DtIfIndirectArtilleryData [virtual]
scatterTime() const DtIfIndirectArtilleryData [virtual]
setAltitudeAboveTerrain(double)DtIfIndirectArtilleryData [virtual]
setAppearance(const DtAppearance &appearance)DtIfIndirectArtilleryData [virtual]
setAttachmentName(const DtString &attachName)DtIfIndirectArtilleryData [virtual]
setColor(int color)DtIfIndirectArtilleryData [virtual]
setForce(const DtForceType &forceType)DtIfIndirectArtilleryData [virtual]
setKeepExistingAttachment(bool keepExisting)DtIfIndirectArtilleryData [virtual]
setLabel(const DtString &label)DtIfIndirectArtilleryData [virtual]
setMunitionType(const DtEntityType &)DtIfIndirectArtilleryData [virtual]
setMunitionType(const DtString &)DtIfIndirectArtilleryData [virtual]
setName(const DtString &)DtIfIndirectArtilleryData [virtual]
setNumberOfSalvos(int)DtIfIndirectArtilleryData [virtual]
setObjectIdentifier(const DtEntityIdentifier &objectIdentifier)DtIfIndirectArtilleryData [virtual]
setParentName(const DtString &parentName)DtIfIndirectArtilleryData [virtual]
setRoundsPerSalvo(int)DtIfIndirectArtilleryData [virtual]
setScatterTime(double)DtIfIndirectArtilleryData [virtual]
setStartTime(int)DtIfIndirectArtilleryData [virtual]
setStartTimeImmediate(bool value)DtIfIndirectArtilleryData [virtual]
setTimeBetweenSalvos(int)DtIfIndirectArtilleryData [virtual]
setUserData(const char *userData, int iLen)DtIfIndirectArtilleryData [virtual]
setVertices(const DtList &)DtIfIndirectArtilleryData [virtual]
setWindDirection(double)DtIfIndirectArtilleryData [virtual]
setWindDistance(int)DtIfIndirectArtilleryData [virtual]
size() const DtIfIndirectArtilleryData [virtual]
startTime() const DtIfIndirectArtilleryData [virtual]
startTimeImmediate() const DtIfIndirectArtilleryData [virtual]
timeBetweenSalvos() const DtIfIndirectArtilleryData [virtual]
update(const DtIfIndirectArtilleryData &)DtIfIndirectArtilleryData [virtual]
userData() const DtIfIndirectArtilleryData [virtual]
userDataLen() const DtIfIndirectArtilleryData [virtual]
vertices() const DtIfIndirectArtilleryData [virtual]
windDirection() const DtIfIndirectArtilleryData [virtual]
windDistance() const DtIfIndirectArtilleryData [virtual]
~DtIfIndirectArtilleryData()DtIfIndirectArtilleryData [virtual]

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)