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VR-Forces 4.0.4 Class Documentation
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| addTriangleWithSurface(const btVector3 &vertex0, const btVector3 &vertex1, const btVector3 &vertex2, const DtSurface &surface, bool removeDuplicateVertices=false) | DtTriangleMeshWithSoil | |
| DtTriangleMeshWithSoil(bool use32bitIndices=true, bool use4componentVertices=true) | DtTriangleMeshWithSoil | [inline] |
| initializeSurfaceArray() | DtTriangleMeshWithSoil | [protected] |
| mySurfaceTypes | DtTriangleMeshWithSoil | [protected] |
| myUseSurfaceArray | DtTriangleMeshWithSoil | [protected] |
| syncSurfaceArray() | DtTriangleMeshWithSoil | [protected] |
| triangleSurface(unsigned int triangleIndex) const | DtTriangleMeshWithSoil | |
| ~DtTriangleMeshWithSoil() | DtTriangleMeshWithSoil | [inline, virtual] |