, including all inherited members.
| aimShadowCastingCamera(const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) | makOsgShadowFX::DtShadowMap | [protected, virtual] |
| cull(osgUtil::CullVisitor &cv) | makOsgShadowFX::DtShadowMap | [virtual] |
| DtShadowMap() | makOsgShadowFX::DtShadowMap | |
| DtShadowMap(const DtShadowMap &orig, const osg::CopyOp &op) | makOsgShadowFX::DtShadowMap | |
| generateShadowMap() | makOsgShadowFX::DtShadowMap | [protected, virtual] |
| getPolygonOffset() const | makOsgShadowFX::DtShadowMap | [inline, virtual] |
| getTextureSize() const | makOsgShadowFX::DtShadowMap | [inline, virtual] |
| init() | makOsgShadowFX::DtShadowMap | [virtual] |
| META_Object(makOsgShadowFX, DtShadowMap) | makOsgShadowFX::DtShadowMap | |
| myCullVisitor | makOsgShadowFX::DtShadowMap | [protected] |
| myIsDirty | makOsgShadowFX::DtShadowMap | [protected] |
| myMaxDistance | makOsgShadowFX::DtShadowMap | [protected] |
| myMinLightMargin | makOsgShadowFX::DtShadowMap | [protected] |
| myPolyOffset | makOsgShadowFX::DtShadowMap | [protected] |
| mySetLight | makOsgShadowFX::DtShadowMap | [protected] |
| myShadowCamera | makOsgShadowFX::DtShadowMap | [protected] |
| myShadowCameraStateSet | makOsgShadowFX::DtShadowMap | [protected] |
| myShadowMap | makOsgShadowFX::DtShadowMap | [protected] |
| myShadowMapSize | makOsgShadowFX::DtShadowMap | [protected] |
| myShadowScene | makOsgShadowFX::DtShadowMap | [protected] |
| myTexGen | makOsgShadowFX::DtShadowMap | [protected] |
| selectLight(osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir) | makOsgShadowFX::DtShadowMap | [protected, virtual] |
| setLight(osg::Light *light) | makOsgShadowFX::DtShadowMap | [virtual] |
| setLight(osg::LightSource *ls) | makOsgShadowFX::DtShadowMap | [virtual] |
| setMaxDistance(float dist) | makOsgShadowFX::DtShadowMap | [inline] |
| setMinLightMargin(float mar) | makOsgShadowFX::DtShadowMap | [inline] |
| setPolygonOffset(const osg::Vec2 &polyOffset) | makOsgShadowFX::DtShadowMap | [virtual] |
| setShadowScene(osg::Group *scene) | makOsgShadowFX::DtShadowMap | [inline, virtual] |
| setTextureSize(const osg::Vec2s &textureSize) | makOsgShadowFX::DtShadowMap | [virtual] |
| setupShadowReceivingScene() | makOsgShadowFX::DtShadowMap | [protected, virtual] |
| shadowCamera() const | makOsgShadowFX::DtShadowMap | [inline, virtual] |
| shadowScene() | makOsgShadowFX::DtShadowMap | [inline, virtual] |
| shadowTexture() const | makOsgShadowFX::DtShadowMap | [inline, virtual] |
| texureGen() const | makOsgShadowFX::DtShadowMap | [inline, virtual] |
| traverse(osg::NodeVisitor &nv) | makOsgShadowFX::DtShadowMap | [virtual] |
| updateTexGen() | makOsgShadowFX::DtShadowMap | [protected, virtual] |
| ~DtShadowMap(void) | makOsgShadowFX::DtShadowMap | [inline, protected, virtual] |