VR-Forces 4.0.4 Class Documentation
makVrv::DtAttachableDeadReckonUpdater Member List
This is the complete list of members for makVrv::DtAttachableDeadReckonUpdater, including all inherited members.
addAttachedPoint(const DtVector &position, int targetVertexIndex)makVrv::DtAttachableDeadReckonUpdater [virtual]
addAttachedPoint(DtUniqueID uniqueID, int targetVertexIndex)makVrv::DtAttachableDeadReckonUpdater [virtual]
addAttachedPoint(DtUniqueID uniqueID, int vtx1, int vtx2, double proportion, int targetVertexIndex)makVrv::DtAttachableDeadReckonUpdater [virtual]
deadReckonAndAttach()makVrv::DtAttachableDeadReckonUpdater [virtual]
DtAttachableDeadReckonUpdater(DtDe &de, DtUniqueID id, bool doNotAddToMgr=false)makVrv::DtAttachableDeadReckonUpdater
DtUpdater(DtDe &de, DtUniqueID id, bool doNotAddToMgr=false)makVrv::DtUpdater
DtUpdaterManager classmakVrv::DtUpdater [friend]
findSceneObject()makVrv::DtUpdater
inManager() const makVrv::DtUpdater
lastUpdateTime() const makVrv::DtUpdater [inline]
myAttachableUpdatermakVrv::DtAttachableDeadReckonUpdater [protected]
myDemakVrv::DtUpdater [protected]
myDeadReckonUpdatermakVrv::DtAttachableDeadReckonUpdater [protected]
myDeSharedStatemakVrv::DtUpdater [protected]
myInManagermakVrv::DtUpdater [protected]
myLastUpdateTimemakVrv::DtUpdater [protected]
mySceneObjectmakVrv::DtUpdater [protected]
myTransformsmakVrv::DtUpdater [protected]
myUniqueIdmakVrv::DtUpdater [protected]
setAcceleration(const DtVector &acceleration)makVrv::DtAttachableDeadReckonUpdater [virtual]
setAngularVelocity(const DtVector &angularVelocity)makVrv::DtAttachableDeadReckonUpdater [virtual]
setDeadReckoningSettings(bool deadReckonPosition, bool deadReckonVelocity, bool deadReckonOrientation)makVrv::DtAttachableDeadReckonUpdater [virtual]
setMotionModel(const std::string &modelName)makVrv::DtAttachableDeadReckonUpdater
setOrientation(const DtTaitBryan &ori)makVrv::DtAttachableDeadReckonUpdater [virtual]
setPosition(const DtVector &position)makVrv::DtAttachableDeadReckonUpdater [virtual]
setSceneObject(DtSceneObject *sceneObject)makVrv::DtAttachableDeadReckonUpdater [virtual]
setSmoothingEnabled(bool enabled)makVrv::DtAttachableDeadReckonUpdater [virtual]
setSmoothingPeriod(float period)makVrv::DtAttachableDeadReckonUpdater [virtual]
setUpdaterOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtUpdater [virtual]
setUpdaterPosition(int vtx, const DtVector &position)makVrv::DtUpdater [virtual]
setVelocity(const DtVector &velocity)makVrv::DtAttachableDeadReckonUpdater [virtual]
signal_updaterToBeDeletedmakVrv::DtUpdater
terrainScaleTransformsIfNeeded()makVrv::DtUpdater [virtual]
uniqueId() const makVrv::DtUpdater [inline]
update(double simTime)makVrv::DtAttachableDeadReckonUpdater [virtual]
updateIfNecessary(double simTime)makVrv::DtUpdater [inline]
updaterOrientation(int vtx) const makVrv::DtUpdater [virtual]
updaterPosition(int vtx) const makVrv::DtUpdater [virtual]
updateSceneObject()makVrv::DtUpdater
updateSpacial(double simulationTime)makVrv::DtAttachableDeadReckonUpdater [virtual]
~DtAttachableDeadReckonUpdater()makVrv::DtAttachableDeadReckonUpdater [virtual]
~DtUpdater()makVrv::DtUpdater [virtual]

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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