![]() |
VR-Forces 4.0.4 Class Documentation
|
| compileProgram(const char *vs, const char *fs, const char *gs) | makVrv::DtEffect | [protected] |
| disable() | makVrv::DtEffect | |
| DtEffect() | makVrv::DtEffect | |
| enable() | makVrv::DtEffect | |
| enabled() const | makVrv::DtEffect | |
| getShaderSource(const char *&vs, const char *&fs, const char *&gs)=0 | makVrv::DtEffect | [protected, pure virtual] |
| myEnabledFlag | makVrv::DtEffect | [protected] |
| myFragmentShader | makVrv::DtEffect | [protected] |
| myProgram | makVrv::DtEffect | [protected] |
| myVertexShader | makVrv::DtEffect | [protected] |
| releaseResources() | makVrv::DtEffect | |
| updateUniformLocations()=0 | makVrv::DtEffect | [protected, pure virtual] |
| updateUniforms()=0 | makVrv::DtEffect | [protected, pure virtual] |
| ~DtEffect() | makVrv::DtEffect | [virtual] |