VR-Forces 4.0.4 Class Documentation
makVrv::DtGroundClampingUpdater Member List
This is the complete list of members for makVrv::DtGroundClampingUpdater, including all inherited members.
angleDifference(double prev, double curr)makVrv::DtGroundClampingUpdater [protected, static]
checkCulling(const DtVector &up) const makVrv::DtGroundClampingUpdater [protected]
ClampAll enum valuemakVrv::DtGroundClampingUpdater
ClampNone enum valuemakVrv::DtGroundClampingUpdater
ClampOrientation enum valuemakVrv::DtGroundClampingUpdater
ClampOrientationAndPosition enum valuemakVrv::DtGroundClampingUpdater
ClampOrientationAndUpright enum valuemakVrv::DtGroundClampingUpdater
ClampPosition enum valuemakVrv::DtGroundClampingUpdater
ClampPositionAndUpright enum valuemakVrv::DtGroundClampingUpdater
ClampUpright enum valuemakVrv::DtGroundClampingUpdater
computeGroundClampingHit(const DtVector &up, const DtVector &unclampedPosition, DtVector &hitLocation, DtVector &hitNormal)makVrv::DtGroundClampingUpdater [protected]
computeIntersectionOrigin(const DtVector &up, const DtVector &unclampedPosition, DtVector &origin) const makVrv::DtGroundClampingUpdater [protected]
computePerpendicularRotation(const DtVector &pos, const DtVector &hitNormal, const DtTaitBryan &orientation, DtTaitBryan &output)makVrv::DtGroundClampingUpdater [protected, static]
doGroundClamp()makVrv::DtGroundClampingUpdater [virtual]
DtGroundClampingUpdater(DtDe &de, DtUniqueID id, bool doNotAddToMgr=false)makVrv::DtGroundClampingUpdater
DtUpdater(DtDe &de, DtUniqueID id, bool doNotAddToMgr=false)makVrv::DtUpdater
DtUpdaterManager classmakVrv::DtUpdater [friend]
findSceneObject()makVrv::DtUpdater
GroundClampingMode enum namemakVrv::DtGroundClampingUpdater
inManager() const makVrv::DtUpdater
isClamping() const makVrv::DtGroundClampingUpdater
isClampingOrientation() const makVrv::DtGroundClampingUpdater [inline]
isClampingPosition() const makVrv::DtGroundClampingUpdater [inline]
isClampingUp() const makVrv::DtGroundClampingUpdater [inline]
lastUpdateTime() const makVrv::DtUpdater [inline]
myBecameEnabledThisTickmakVrv::DtGroundClampingUpdater [protected]
myCheckForCullmakVrv::DtGroundClampingUpdater [protected]
myClampAlwaysFlagmakVrv::DtGroundClampingUpdater [protected]
myClampCulledLastFramemakVrv::DtGroundClampingUpdater [protected]
myClampTimeThresholdmakVrv::DtGroundClampingUpdater [protected]
myCullCylinderScalemakVrv::DtGroundClampingUpdater [protected]
myDemakVrv::DtUpdater [protected]
myDeSharedStatemakVrv::DtUpdater [protected]
myEnabledFlagmakVrv::DtGroundClampingUpdater [protected]
myInManagermakVrv::DtUpdater [protected]
myIntersectionCachemakVrv::DtGroundClampingUpdater [protected]
myLastCacheUpdateTimemakVrv::DtGroundClampingUpdater [protected]
myLastClampTimemakVrv::DtGroundClampingUpdater [protected]
myLastUnclampedOrientationsmakVrv::DtGroundClampingUpdater [protected]
myLastUnclampedPositionsmakVrv::DtGroundClampingUpdater [protected]
myLastUpdateTimemakVrv::DtUpdater [protected]
myModemakVrv::DtGroundClampingUpdater [protected]
mySceneObjectmakVrv::DtUpdater [protected]
myTransformsmakVrv::DtUpdater [protected]
myUnclampedOrientationsmakVrv::DtGroundClampingUpdater [protected]
myUnclampedPositionsmakVrv::DtGroundClampingUpdater [protected]
myUniqueIdmakVrv::DtUpdater [protected]
needClampThisTick() const makVrv::DtGroundClampingUpdater [protected]
Orientations typedefmakVrv::DtGroundClampingUpdater [protected]
Positions typedefmakVrv::DtGroundClampingUpdater [protected]
removeSpatial(int)makVrv::DtGroundClampingUpdater [virtual]
resetToUnclamped()makVrv::DtGroundClampingUpdater [virtual]
setCheckForCulling(bool)makVrv::DtGroundClampingUpdater [virtual]
setClampAlways(bool enabled)makVrv::DtGroundClampingUpdater [virtual]
setClampTimeThreshold(double)makVrv::DtGroundClampingUpdater [virtual]
setCullCylinderRadiusScale(float scale)makVrv::DtGroundClampingUpdater [virtual]
setEnabled(bool enabled)makVrv::DtGroundClampingUpdater [virtual]
setMode(GroundClampingMode mode)makVrv::DtGroundClampingUpdater [virtual]
setOrientation(const DtTaitBryan &ori)makVrv::DtGroundClampingUpdater [virtual]
setOrientation(int index, const DtTaitBryan &)makVrv::DtGroundClampingUpdater [virtual]
setPosition(const DtVector &position)makVrv::DtGroundClampingUpdater [virtual]
setPosition(int index, const DtVector &)makVrv::DtGroundClampingUpdater [virtual]
setSceneObject(DtSceneObject *sceneObject)makVrv::DtUpdater [virtual]
setUpdaterOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtUpdater [virtual]
setUpdaterPosition(int vtx, const DtVector &position)makVrv::DtUpdater [virtual]
signal_updaterToBeDeletedmakVrv::DtUpdater
targetIsMoving(const DtVector &newPos, const DtVector &lastPos) const makVrv::DtGroundClampingUpdater [protected]
targetIsTurning(const DtTaitBryan &newOri, const DtTaitBryan &lastOri) const makVrv::DtGroundClampingUpdater [protected]
terrainScaleTransformsIfNeeded()makVrv::DtUpdater [virtual]
theClampDistThresholdmakVrv::DtGroundClampingUpdater [protected, static]
theClampOrientThresholdmakVrv::DtGroundClampingUpdater [protected, static]
theClampTimeThresholdmakVrv::DtGroundClampingUpdater [protected, static]
theIsectLengthmakVrv::DtGroundClampingUpdater [protected, static]
theMaxCacheIntervalmakVrv::DtGroundClampingUpdater [protected, static]
uniqueId() const makVrv::DtUpdater [inline]
update(double simTime)makVrv::DtGroundClampingUpdater [virtual]
updateIfNecessary(double simTime)makVrv::DtUpdater [inline]
updaterOrientation(int vtx) const makVrv::DtUpdater [virtual]
updaterPosition(int vtx) const makVrv::DtUpdater [virtual]
updateSceneObject()makVrv::DtUpdater
~DtGroundClampingUpdater()makVrv::DtGroundClampingUpdater [virtual]
~DtUpdater()makVrv::DtUpdater [virtual]

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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