VR-Forces 4.0.4 Class Documentation
makVrv::DtOsgParticleRibbon Member List
This is the complete list of members for makVrv::DtOsgParticleRibbon, including all inherited members.
addParticle(osg::Vec3d const &left, osg::Vec3d const &right, double simTime)makVrv::DtOsgParticleRibbon [protected, virtual]
color() const makVrv::DtOsgRibbon [inline]
createGeode()makVrv::DtOsgParticleRibbon [protected, virtual]
currentSegmentLength()makVrv::DtOsgParticleRibbon [protected, virtual]
DtOsgParticleRibbon(float segmentSpacing, const osg::Vec4 &color, osg::Texture *texture, float expansionRate, float maxLength=2000)makVrv::DtOsgParticleRibbon
DtOsgRibbon()makVrv::DtOsgRibbon
DtOsgRibbon(float segmentSpacing, const osg::Vec4 &color, float maxLength=2000)makVrv::DtOsgRibbon
extendCurrentSegment(osg::Vec3d const &left, osg::Vec3d const &right, double simTime)makVrv::DtOsgParticleRibbon [protected, virtual]
getDrawable()makVrv::DtOsgParticleRibbon [protected, virtual]
getTextureCoordinateFor(int pointIndex, float vScale)makVrv::DtOsgParticleRibbon [protected, virtual]
maxSegments() const makVrv::DtOsgRibbon [inline]
myAlphaVelocitymakVrv::DtOsgParticleRibbon [private]
myColorsmakVrv::DtOsgParticleRibbon [private]
myExpansionRatemakVrv::DtOsgParticleRibbon [private]
myLastAddTimemakVrv::DtOsgParticleRibbon [private]
myLastUpdateTimemakVrv::DtOsgParticleRibbon [private]
myParticleIndexmakVrv::DtOsgParticleRibbon [private]
myParticlesmakVrv::DtOsgParticleRibbon [private]
myPointsmakVrv::DtOsgParticleRibbon [private]
myRotationalVelocitymakVrv::DtOsgParticleRibbon [private]
myTexturemakVrv::DtOsgParticleRibbon [private]
myTextureCoordinatesmakVrv::DtOsgParticleRibbon [private]
myTextureRepeatmakVrv::DtOsgParticleRibbon [private]
myWrappingVerticesmakVrv::DtOsgParticleRibbon [private]
node()makVrv::DtOsgRibbon [virtual]
particleIndexAtOffset(int offset)makVrv::DtOsgParticleRibbon [protected, virtual]
Particles typedefmakVrv::DtOsgParticleRibbon [private]
segmentSpacing() const makVrv::DtOsgRibbon [inline]
setAlphaVelocity(float alphaVelocity)makVrv::DtOsgParticleRibbon [virtual]
setColor(const osg::Vec4 &color)makVrv::DtOsgRibbon [virtual]
setDrawable()makVrv::DtOsgRibbon [protected, virtual]
setDroppedPoints(const osg::Vec3d &pointA, const osg::Vec3d &pointB)makVrv::DtOsgRibbon [virtual]
setMaxSegments(long segments)makVrv::DtOsgRibbon [virtual]
setSegmentSpacing(float spacing)makVrv::DtOsgRibbon [virtual]
setTextureRepeat(float textureRepeat)makVrv::DtOsgParticleRibbon [virtual]
traverse(osg::NodeVisitor &nv)makVrv::DtOsgRibbon [virtual]
update(double dt, double simTime)makVrv::DtOsgParticleRibbon [virtual]
makVrv::DtOsgRibbon::update()makVrv::DtOsgRibbon [inline, virtual]
updateGeometry(double dt)makVrv::DtOsgParticleRibbon [protected, virtual]
updateParticles(double dt)makVrv::DtOsgParticleRibbon [protected, virtual]
~DtOsgParticleRibbon()makVrv::DtOsgParticleRibbon [protected, virtual]
~DtOsgRibbon()makVrv::DtOsgRibbon [virtual]

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)