, including all inherited members.
| blankMaterial(osg::Node *node, int minunit=0, int maxunit=3) | makVrv::DtOsgTexturizer | [virtual] |
| colorizeByElevation(osg::Node *node, const std::string &definition, int textureunit=0) | makVrv::DtOsgTexturizer | [virtual] |
| convertImageToRGBA(osg::Image *img) | makVrv::DtOsgTexturizer | [protected, virtual] |
| createGradientImageRGBA(const std::string &def, int resolution=256) | makVrv::DtOsgTexturizer | [protected] |
| defaultDrapeParameters(osg::Node *node, const std::string &definition, double &xScale, double &yScale, double &xOffset, double &yOffset, osg::Texture::WrapMode &wrapMode, osg::TexEnv::Mode &blendMode) | makVrv::DtOsgTexturizer | [virtual] |
| drapeTexture(osg::Node *node, const std::string &definition, int textureunit=0) | makVrv::DtOsgTexturizer | [virtual] |
| drapeTexture(osg::Node *node, const std::string &definition, std::vector< double > scale, std::vector< double > offset, osg::TexEnv::Mode blendmode=osg::TexEnv::MODULATE, osg::Texture::WrapMode wrapMode=osg::Texture::REPEAT, int textureunit=0) | makVrv::DtOsgTexturizer | [virtual] |
| drawContours(osg::Node *node, const std::string &definition, int textureunit=0) | makVrv::DtOsgTexturizer | [virtual] |
| DtOsgTexturizer(DtDe &de) | makVrv::DtOsgTexturizer | |
| enableAutoTexturing(osg::Node *node) | makVrv::DtOsgTexturizer | [virtual] |
| graphBoundingBox(const osg::Node *node, osg::BoundingBox &bbox) const | makVrv::DtOsgTexturizer | [protected, virtual] |
| isNameTextureExempt(const std::string &name) const | makVrv::DtOsgTexturizer | [protected, virtual] |
| myDe | makVrv::DtOsgTexturizer | [protected] |
| project1dTexture(osg::Node *node, const std::string &texdef, osg::Matrix mat, osg::Texture::WrapMode wrapmode, osg::TexEnv::Mode blendmode, unsigned int texunit) | makVrv::DtOsgTexturizer | [protected, virtual] |
| project2dTexture(osg::Node *node, const std::string &texdef, osg::Matrix mat, osg::Texture::WrapMode wrapmode, osg::TexEnv::Mode blendmode, unsigned int texunit) | makVrv::DtOsgTexturizer | [protected, virtual] |
| rescaleTexture(osg::Node *node, osg::Matrix mat, osg::TexEnv::Mode blendmode, unsigned int texunit) | makVrv::DtOsgTexturizer | [protected, virtual] |
| reset(osg::Node *node, int minunit=0, int maxunit=3) | makVrv::DtOsgTexturizer | [virtual] |
| resetUnit(osg::Node *node, int unit) | makVrv::DtOsgTexturizer | [virtual] |