VR-Forces 4.0.4 Class Documentation
makVrv::DtPolygonModelInstance Member List
This is the complete list of members for makVrv::DtPolygonModelInstance, including all inherited members.
addPoint(const DtVector &point, int index)makVrv::DtPolygonModelInstance [virtual]
addToConnector(DtOsgSceneConnector *connector)makVrv::DtPolygonModelInstance [virtual]
boundingBoxCenter() const makVrv::DtModelInstance
boundingBoxExtents() const makVrv::DtModelInstance
buildGeometry(const AttachablePolygonParameters &parameters)makVrv::DtPolygonModelInstance [protected, virtual]
buildState(const AttachablePolygonParameters &parameters)makVrv::DtPolygonModelInstance [protected, virtual]
contributesToBound() const makVrv::DtModelInstance
defaultParametersmakVrv::DtPolygonModelInstance [static]
DtModelInstance(DtDe &de)makVrv::DtModelInstance
DtOsgModelInstance(DtDe &de)makVrv::DtOsgModelInstance [protected]
DtPolygonModelInstance(DtDe &de)makVrv::DtPolygonModelInstance
enableColorBlending(bool b)makVrv::DtOsgModelInstance [virtual]
enableTexture(bool onOff)makVrv::DtOsgModelInstance [virtual]
enableTexture(osg::Node *root, bool onOff)makVrv::DtOsgModelInstance [protected, virtual]
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModelInstance
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtModelInstance
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModelInstance
myBlendAlphamakVrv::DtModelInstance [protected]
myBlendBluemakVrv::DtModelInstance [protected]
myBlendGreenmakVrv::DtModelInstance [protected]
myBlendRedmakVrv::DtModelInstance [protected]
myBoundingBoxCentermakVrv::DtModelInstance [protected]
myBoundingBoxExtentsmakVrv::DtModelInstance [protected]
myBoundingBoxMaximummakVrv::DtModelInstance [protected]
myBoundingBoxMinimummakVrv::DtModelInstance [protected]
myCachedStatemakVrv::DtOsgModelInstance [protected]
myColorBlendingEnabledmakVrv::DtModelInstance [protected]
myContributesToBoundmakVrv::DtModelInstance [protected]
myDemakVrv::DtModelInstance [protected]
myGeodemakVrv::DtPolygonModelInstance [protected]
myGeometryIsDirtymakVrv::DtPolygonModelInstance [protected]
myIsLockedmakVrv::DtPolygonModelInstance [protected]
myLineWidthmakVrv::DtPolygonModelInstance [protected]
myModelRootmakVrv::DtOsgModelInstance [protected]
myParametersmakVrv::DtPolygonModelInstance [protected]
myRealizedModelDefinitionNamemakVrv::DtModelInstance [protected]
myStateIsDirtymakVrv::DtPolygonModelInstance [protected]
myVerticesmakVrv::DtPolygonModelInstance [protected]
readFloat(const std::string &paramName, const DtModelDefinition &definition)makVrv::DtModelInstance [static]
readVec3(const std::string &paramName, const DtModelDefinition &definition)makVrv::DtOsgModelInstance [static]
readVec4(const std::string &paramName, const DtModelDefinition &definition)makVrv::DtOsgModelInstance [static]
readVector(const std::string &paramName, const DtModelDefinition &definition)makVrv::DtModelInstance [static]
realize(DtModelDefinition &definition)makVrv::DtPolygonModelInstance [virtual]
realizedDefinitionName() const makVrv::DtModelInstance
removeFromConnector(DtOsgSceneConnector *connector)makVrv::DtPolygonModelInstance [virtual]
removePoint(int index)makVrv::DtPolygonModelInstance [virtual]
rootNode()makVrv::DtOsgModelInstance [virtual]
rootNode() const makVrv::DtOsgModelInstance [virtual]
saveModelToFile(const std::string &filename) const makVrv::DtOsgModelInstance [virtual]
setBlendColor(float r, float g, float b, float a)makVrv::DtOsgModelInstance [virtual]
setColor(float r, float g, float b, float a)makVrv::DtPolygonModelInstance [virtual]
setContributesToBound(bool trueOrFalse)makVrv::DtModelInstance [virtual]
setLockUpdates(bool lock)makVrv::DtPolygonModelInstance [virtual]
setNumTextureTiles(double numTiles)makVrv::DtPolygonModelInstance [virtual]
setOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtPolygonModelInstance [virtual]
setPickable(bool enabled)makVrv::DtPolygonModelInstance [virtual]
setPosition(int vtx, const DtVector &position)makVrv::DtPolygonModelInstance [virtual]
setRootNode(osg::Node *node)makVrv::DtOsgModelInstance [protected, virtual]
setStipplePattern(unsigned int stipplePattern)makVrv::DtPolygonModelInstance [virtual]
setTexturePath(const std::string &texturePath)makVrv::DtPolygonModelInstance [virtual]
setVisible(bool isVisible)makVrv::DtPolygonModelInstance [inline, virtual]
setVisibleViaSwitch(bool useSwitch)makVrv::DtOsgModelInstance [virtual]
setWidth(float width)makVrv::DtPolygonModelInstance [virtual]
signal_modelInstanceChangedmakVrv::DtModelInstance
updateBoundingBoxViaContents()makVrv::DtOsgModelInstance [protected, virtual]
updateColorBlending()makVrv::DtOsgModelInstance [protected, virtual]
updateColorBlending(osg::Node *node)makVrv::DtOsgModelInstance [protected, virtual]
updatesLocked() const makVrv::DtPolygonModelInstance [inline]
VertexList typedefmakVrv::DtPolygonModelInstance [protected]
~DtModelInstance()makVrv::DtModelInstance [virtual]
~DtOsgModelInstance()makVrv::DtOsgModelInstance [virtual]
~DtPolygonModelInstance()makVrv::DtPolygonModelInstance [virtual]

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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