VR-Forces 4.0.4 Class Documentation
makVrv::DtSceneObject Member List
This is the complete list of members for makVrv::DtSceneObject, including all inherited members.
addModel(DtModel *model, int visualizerType)makVrv::DtSceneObject
addPosition(int vtx, const DtVector &position)makVrv::DtSceneObject
boundingBoxCenter() const makVrv::DtSceneObject
boundingBoxExtents() const makVrv::DtSceneObject
boundingRadius() const makVrv::DtSceneObject
calculateBoundingRadius()makVrv::DtSceneObject [protected]
DtSceneObject(DtDe &de, DtUniqueID id)makVrv::DtSceneObject
elementID() const makVrv::DtSceneObject
findUpdater()makVrv::DtSceneObject
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtSceneObject
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtSceneObject
getOffset(DtVector &offset) const makVrv::DtSceneObject
getOrientation(int vtx, DtTaitBryan &orientation) const makVrv::DtSceneObject
getOrientation(int vtx, DtQuat &orientation) const makVrv::DtSceneObject
getPosition(int vtx, DtVector &position) const makVrv::DtSceneObject
initializeModel(DtModel *modelInstanceOwner)makVrv::DtSceneObject [protected]
isProp() const makVrv::DtSceneObject
isVisible() const makVrv::DtSceneObject
modelChanged(DtModel *model)makVrv::DtSceneObject [protected]
ModelList typedefmakVrv::DtSceneObject
models() const makVrv::DtSceneObject
models()makVrv::DtSceneObject
modelSet() const makVrv::DtSceneObject
modelVisibilityRequested(DtModel *model, bool visible)makVrv::DtSceneObject [protected]
myBoundingBoxCentermakVrv::DtSceneObject [protected]
myBoundingBoxExtentsmakVrv::DtSceneObject [protected]
myBoundingRadiusmakVrv::DtSceneObject [protected]
myCalculateBoundingBoxFlagmakVrv::DtSceneObject [protected]
myDemakVrv::DtSceneObject [protected]
myElementIDmakVrv::DtSceneObject [protected]
myGroundClampTomakVrv::DtSceneObject [protected]
myIsPropmakVrv::DtSceneObject [protected]
myModelsmakVrv::DtSceneObject [protected]
myModelSetmakVrv::DtSceneObject [protected]
myOffsetmakVrv::DtSceneObject [protected]
myTransformsmakVrv::DtSceneObject [protected]
myUniqueIdmakVrv::DtSceneObject [protected]
myUpdatermakVrv::DtSceneObject [protected]
myVisibleFlagmakVrv::DtSceneObject [protected]
removeModel(DtModel *model)makVrv::DtSceneObject
removeModels()makVrv::DtSceneObject
removePosition(int)makVrv::DtSceneObject [virtual]
resetModelTransforms()makVrv::DtSceneObject [protected]
setBoundingBoxSize(double minX, double maxX, double minY, double maxY, double minZ, double maxZ)makVrv::DtSceneObject
setColor(float r, float g, float b, float a)makVrv::DtSceneObject
setElementID(DtElementID elementID)makVrv::DtSceneObject
setIsProp(bool isProp)makVrv::DtSceneObject
setModelSet(int modelSet)makVrv::DtSceneObject
setOffset(const DtVector &offset)makVrv::DtSceneObject
setOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtSceneObject
setPosition(int vtx, const DtVector &position)makVrv::DtSceneObject
setSolid(bool b)makVrv::DtSceneObject
setUpdater(DtUpdater *updater)makVrv::DtSceneObject
setVisible(bool visible)makVrv::DtSceneObject
setVisibleViaSwitch(bool visible)makVrv::DtSceneObject
signal_boundingVolumeChangedmakVrv::DtSceneObject
signal_modelAddedmakVrv::DtSceneObject
signal_modelRemovedmakVrv::DtSceneObject
signal_sceneObjectToBeDeletedmakVrv::DtSceneObject
TransformList typedefmakVrv::DtSceneObject
transforms() const makVrv::DtSceneObject
uniqueId() const makVrv::DtSceneObject
updateBoundingBoxViaContents()makVrv::DtSceneObject [protected]
~DtSceneObject()makVrv::DtSceneObject

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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