, including all inherited members.
| clearElevationCache()=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| countNodes(const std::string &rule) const =0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| currentOverlay(int type)=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| defaultOverlay(int type)=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| disableAllOverlays()=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| disableOverlay(int type)=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| DtTerrainPatchObject(DtDe &de, DtUniqueID id) | makVrv::DtTerrainPatchObject | |
| enableOverlay(int type, const std::string &definition)=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| extractNodes(const std::string &rule, bool isRegEx)=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| getDatabaseOrigin() const =0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| getExtractedNodeOrientation(const std::string &rule, unsigned int index, double &x, double &y, double &z, double &w) const =0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| getExtractedNodePosition(const std::string &rule, unsigned int index, double &x, double &y, double &z) const =0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| getTerrainExtents(DtVector &nw, DtVector &ne, DtVector &sw, DtVector &se) const =0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| getTerrainIntersection(double x, double y, double z, double vx, double vy, double vz, double &retX, double &retY, double &retZ)=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| isGlobalScaleTerrain() const =0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| moveNode(DtSceneObject *object, DtModel *model, const std::string &rule, unsigned int index)=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| myDe | makVrv::DtTerrainPatchObject | [protected] |
| myTerrainDefinitionName | makVrv::DtTerrainPatchObject | [protected] |
| myUniqueID | makVrv::DtTerrainPatchObject | [protected] |
| overlayDefinition(int type)=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| overlayOffset(int type)=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| overlayScale(int type)=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| setBlendMode(int type, int clamp)=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| setLayerEnabled(const std::string &rule, bool status)=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| setOverlayOffset(int type, double x, double y)=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| setOverlayScale(int type, double x, double y)=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| setRasterLayerPosition(int type, int pos)=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| setTerrainDefinition(const std::string &modelDefinitionName) | makVrv::DtTerrainPatchObject | [virtual] |
| setWrapMode(int type, int clamp)=0 | makVrv::DtTerrainPatchObject | [pure virtual] |
| terrainDefinitionName() const | makVrv::DtTerrainPatchObject | |
| TheEarthRadius | makVrv::DtTerrainPatchObject | [static] |
| uniqueID() const | makVrv::DtTerrainPatchObject | [virtual] |
| ~DtTerrainPatchObject() | makVrv::DtTerrainPatchObject | [virtual] |