VR-Forces 4.0.4 Class Documentation
makVrv::DtTerrainPatchObject Member List
This is the complete list of members for makVrv::DtTerrainPatchObject, including all inherited members.
clearElevationCache()=0makVrv::DtTerrainPatchObject [pure virtual]
countNodes(const std::string &rule) const =0makVrv::DtTerrainPatchObject [pure virtual]
currentOverlay(int type)=0makVrv::DtTerrainPatchObject [pure virtual]
defaultOverlay(int type)=0makVrv::DtTerrainPatchObject [pure virtual]
disableAllOverlays()=0makVrv::DtTerrainPatchObject [pure virtual]
disableOverlay(int type)=0makVrv::DtTerrainPatchObject [pure virtual]
DtTerrainPatchObject(DtDe &de, DtUniqueID id)makVrv::DtTerrainPatchObject
enableOverlay(int type, const std::string &definition)=0makVrv::DtTerrainPatchObject [pure virtual]
extractNodes(const std::string &rule, bool isRegEx)=0makVrv::DtTerrainPatchObject [pure virtual]
getDatabaseOrigin() const =0makVrv::DtTerrainPatchObject [pure virtual]
getExtractedNodeOrientation(const std::string &rule, unsigned int index, double &x, double &y, double &z, double &w) const =0makVrv::DtTerrainPatchObject [pure virtual]
getExtractedNodePosition(const std::string &rule, unsigned int index, double &x, double &y, double &z) const =0makVrv::DtTerrainPatchObject [pure virtual]
getTerrainExtents(DtVector &nw, DtVector &ne, DtVector &sw, DtVector &se) const =0makVrv::DtTerrainPatchObject [pure virtual]
getTerrainIntersection(double x, double y, double z, double vx, double vy, double vz, double &retX, double &retY, double &retZ)=0makVrv::DtTerrainPatchObject [pure virtual]
isGlobalScaleTerrain() const =0makVrv::DtTerrainPatchObject [pure virtual]
moveNode(DtSceneObject *object, DtModel *model, const std::string &rule, unsigned int index)=0makVrv::DtTerrainPatchObject [pure virtual]
myDemakVrv::DtTerrainPatchObject [protected]
myTerrainDefinitionNamemakVrv::DtTerrainPatchObject [protected]
myUniqueIDmakVrv::DtTerrainPatchObject [protected]
overlayDefinition(int type)=0makVrv::DtTerrainPatchObject [pure virtual]
overlayOffset(int type)=0makVrv::DtTerrainPatchObject [pure virtual]
overlayScale(int type)=0makVrv::DtTerrainPatchObject [pure virtual]
setBlendMode(int type, int clamp)=0makVrv::DtTerrainPatchObject [pure virtual]
setLayerEnabled(const std::string &rule, bool status)=0makVrv::DtTerrainPatchObject [pure virtual]
setOverlayOffset(int type, double x, double y)=0makVrv::DtTerrainPatchObject [pure virtual]
setOverlayScale(int type, double x, double y)=0makVrv::DtTerrainPatchObject [pure virtual]
setRasterLayerPosition(int type, int pos)=0makVrv::DtTerrainPatchObject [pure virtual]
setTerrainDefinition(const std::string &modelDefinitionName)makVrv::DtTerrainPatchObject [virtual]
setWrapMode(int type, int clamp)=0makVrv::DtTerrainPatchObject [pure virtual]
terrainDefinitionName() const makVrv::DtTerrainPatchObject
TheEarthRadiusmakVrv::DtTerrainPatchObject [static]
uniqueID() const makVrv::DtTerrainPatchObject [virtual]
~DtTerrainPatchObject()makVrv::DtTerrainPatchObject [virtual]

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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