VR-Forces 4.0.4 Class Documentation
Fixed-wing Entities

This page describes how fixed-wing entities are represented in VR-Forces.

Core Elements of Fixed-wing Entities

Fixed-wing entities share certain common elements. A fixed-wing entity in VR-Forces is always configured with the following:

Fixed-wing entities are also typically military aircraft, and therefore are configured with a DtVrfRadio, which enables radio-like communication between entities in the same unit.

Component Systems that Make Up a Fixed-wing Entity

To examine the systems typically configured on a fixed-wing entity, we'll look at a specific instance, the US Attack/Strike Fixed-wing entity. It is a representative example that includes many of the common systems and components that make up a fixed-wing entity. Differences arise between the various types of entities as a function of which particular sub-systems are configured on the vehicle, and the parameter values it is configured with.

A Specific Example: Attack/Strike Fixed-wing Entity

Defined in parameter file US-attack-strike-fixed-wing-platform_1_1_2_225_2_-1_-1_-1.ope

The figure below shows which systems and simulation components are configured as part of an Attack/Strike Fixed-wing entity. The boxes (nodes) represent either a system of components (DtComponentSystem) or individual DtSimComponent classes. The edges connecting the boxes indicate port or port group connections between components. Data flows between components through these connections.

attack-strike-fixed-wing.png

Systems

Major sub-elements of an entity's capabilities are organized into systems.

Other Simulation Components

Individual DtSimComponents (not organized as part of a system) that make up the rest of entity:

Sensors

Controllers

Actuators

There are no actuators configured as part of this entity.


Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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