VR-Forces 4.0.4 Class Documentation
Missiles

Table of Contents

Missiles are simulated as platform-level entities in VR-Forces.

The missile model is used to represent various categories of missiles, such as:

Missiles are typically fired from a launcher, a behavior model subsystem configured as part of the firing entity.

Core Elements of Missiles

Missiles in VR-Forces share certain common elements. A typical missile in VR-Forces is always configured with the following:

Component Systems that make up a Missile

Missiles also share many of the same systems and simulation components (controllers and actuators). To examine the systems typically configured on a missile, we'll look at a specific instance of a missile, the TOW2 missile. Differences arise between the various types of entities as a function of which particular sub-systems are configured on them, and the parameter values it is configured with.

A Specific Example: TOW2 Missile

Defined in parameter file tow-missile-platform_1_2_2_225_1_1_3_-1.ope

The figure below shows which systems and simulation components are configured as part of a TOW2 missile. The boxes (nodes) represent either a system of components (DtComponentSystem) or indivdiual DtSimComponent classes. The edges connecting the boxes indicate port or port group connections between components.

TOW-missile.png
TOW Missile

Systems

Other Simulation Components

Individual DtSimComponents (not organized as part of a system) that make up the rest of entity:

Sensors:

There are no sensors configured as part of a missile entity.

Controllers

Actuators

There are no actuators configured as part of a missile entity.


Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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