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VR-Forces 4.0.4 Class Documentation
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00001 /********************************************************************* 00002 ** Copyright (c) 2004 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 *********************************************************************/ 00005 /********************************************************************* 00006 ** $RCSfile: fireContext.h,v $ $Revision: 1.3 $ $State: Exp $ 00007 *********************************************************************/ 00008 00011 00012 #ifndef DtFireContext_H_ 00013 #define DtFireContext_H_ 00014 00015 #include "tdbutil/symStr.h" 00016 #include "vrfutil/simMunition.h" 00017 #include <vl/detonateInter.h> 00018 #include <vl/fireInter.h> 00019 #include "vrfobjcore/vrfObject.h" 00020 00025 00026 #include "vrfobjcore/vrfobjcoreDefines.h" 00027 class DT_DLL_vrfobjcore DtFireContext 00028 { 00029 public: 00030 00031 DtFireContext(const DtDetonationInteraction& detonationInteraction); 00032 DtFireContext(const DtFireInteraction& fireInteraction); 00033 00034 virtual ~DtFireContext(); 00035 00036 virtual const DtDetonationInteraction* detonationInter() const; 00037 virtual const DtFireInteraction* fireInter() const; 00038 00039 virtual void setFireTime(const DtTime& fireTime); 00040 virtual const DtTime& fireTime() const; 00041 00042 virtual void setDistance(double distance); 00043 virtual double distance() const; 00044 00045 virtual void setShooter(DtVrfObject* shooter); 00046 virtual DtVrfObject* shooter(); 00047 virtual const DtVrfObject* shooter() const; 00048 00049 private: 00050 00051 const DtDetonationInteraction* myDetonationInteraction; 00052 const DtFireInteraction* myFireInteraction; 00053 00055 DtTime myFireTime; 00056 double myDistance; 00057 DtVrfObject* myShooter; 00058 }; 00059 00060 00061 #endif 00062 00063