VR-Forces 4.0.4 Class Documentation
include/vrfmsgs/ifModifyIndirectArtilleryObject.h
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00001 /*******************************************************************************
00002 ** Copyright (c) 2005 MAK Technologies, Inc.
00003 ** All rights reserved.
00004 *******************************************************************************/
00005 /*******************************************************************************
00006 ** $RCSfile: ifModifyIndirectArtilleryObject.h,v $ $Revision: 1.5 $ $State: Exp $
00007 *******************************************************************************/
00008 
00011 
00012 #ifndef DtIfModifyIndirectArtilleryObject_H_
00013 #define DtIfModifyIndirectArtilleryObject_H_
00014 
00015 #include <vrfExtProtocol/ifaceCont.h>
00016 #include "vrfmsgs/ifModVrfOvl.h"
00017 
00018 #include <vlpi/appearance.h>
00019 #include <vlpi/entityIdentifier.h>
00020 #include <vlutil/vlNetTypes.h>
00021 #include <vlpi/NetStructs.h>
00022 #include "vrfmsgs/vrfmsgsDefines.h"
00023 
00024 
00025 class DtAppearance;
00026 class DtList;
00027 class Coordinate_System;
00028 
00031 class DT_DLL_vrfmsgs DtIfIndirectArtilleryData
00032 {
00033 public:
00034    DtIfIndirectArtilleryData ();
00035    DtIfIndirectArtilleryData (const DtIfIndirectArtilleryData&);
00036    const DtIfIndirectArtilleryData & operator = (const DtIfIndirectArtilleryData&);
00039    virtual bool update(const DtIfIndirectArtilleryData& );
00040    virtual ~DtIfIndirectArtilleryData();
00041 
00043 
00044    virtual void setName(const DtString&);
00045    virtual const DtString& name() const;
00047 
00049 
00050    virtual const DtList& vertices() const;
00051    virtual void setVertices(const DtList &);
00053 
00056 
00057    virtual void setUserData(const char* userData, int iLen);
00058    virtual const char* userData() const;
00059    virtual int userDataLen() const;
00061 
00063 
00064    virtual const DtEntityIdentifier & objectIdentifier() const;
00065    virtual void setObjectIdentifier(const DtEntityIdentifier& objectIdentifier);
00067 
00069 
00070    virtual void setParentName(const DtString& parentName);
00071    virtual const DtString& parentName() const;
00073 
00075 
00076    virtual void setLabel(const DtString& label);
00077    virtual const DtString& label() const;
00079 
00081 
00082    virtual void setForce(const DtForceType& forceType);
00083    virtual const DtForceType force() const;
00085 
00087 
00088    virtual void setAppearance(const DtAppearance& appearance);
00089    virtual const DtAppearance& appearance() const;
00091 
00093 
00094    virtual void setAttachmentName(const DtString& attachName);
00095    virtual const DtString& attachmentName() const;
00097 
00099 
00100    virtual void setKeepExistingAttachment(bool keepExisting);
00101    virtual bool keepExistingAttachment() const;
00103 
00105 
00106    virtual void setColor(int color);
00107    virtual int color() const;
00109 
00112 
00113    virtual void setStartTimeImmediate(bool value);
00114    virtual bool startTimeImmediate() const;
00116 
00118 
00119    virtual void setStartTime(int);
00120    virtual int startTime() const;
00122 
00124 
00125    virtual void setTimeBetweenSalvos(int);
00126    virtual int timeBetweenSalvos() const;
00128 
00130 
00131    virtual void setScatterTime(double);
00132    virtual double scatterTime() const;
00134 
00136 
00137    virtual void setNumberOfSalvos(int);
00138    virtual int numberOfSalvos() const;
00140 
00142 
00143    virtual void setRoundsPerSalvo(int);
00144    virtual int roundsPerSalvo() const;
00146 
00148 
00149    virtual void setAltitudeAboveTerrain(double);
00150    virtual double altitudeAboveTerrain() const;
00152 
00154 
00155    virtual void setWindDirection(double);
00156    virtual double windDirection() const;
00158 
00160 
00161    virtual void setWindDistance(int);
00162    virtual int windDistance() const;
00164 
00166 
00167    virtual void setMunitionType(const DtEntityType&);
00168    virtual void setMunitionType(const DtString&);
00169    virtual const DtEntityType& munitionType() const;
00171 
00173 
00174    virtual size_t size() const;
00175    virtual char* encode(char* buffer) const;
00176    virtual const char* decode (const char* buffer);
00178 
00179    bool modifyColor() const { return ((myModificationFlags & DtModifyOverlayColor) != 0); };
00180    bool modifyAttachedTo() const { return ((myModificationFlags & DtModifyOverlayAttachedTo) != 0); };
00181    bool modifyParent() const { return ((myModificationFlags & DtModifyOverlayParent) != 0); };
00182    bool modifyUserData() const { return ((myModificationFlags & DtModifyOverlayUserData) != 0); };
00183 
00184 protected:
00185    DtEntityIdentifier   myObjectIdentifier;
00186    DtForceType          myForceType;
00187    bool                 myKeepExistingAttachment;
00188    int                  myColor;
00189    DtAppearance         myAppearance;
00190    int                  myUserDataLen;
00191    int                  myModificationFlags;
00192    bool                 myStartTimeImmediate;
00193    int                  myStartTime;
00194    int                  myTimeBetweenSalvos;
00195    double               myScatterTime;
00196    int                  myNumberOfSalvos;
00197    int                  myRoundsPerSalvo;
00198    double               myWindDirection;
00199    int                  myWindDistance;
00200 
00201    DtEntityType         myMunitionType;
00202 
00203    const char*          myUserData;
00204    DtString             myName;
00205    DtString             myParentName;
00206    DtString             myAttachmentName;
00207    DtString             myLabel;
00208    DtList               myVertices;
00209    double               myAltitudeAboveTerrain;
00210 };
00211 
00216 class DT_DLL_vrfmsgs DtIfModifyIndirectArtilleryObject : public DtSimInterfaceContent
00217 {
00218 
00219 public:
00221    DtIfModifyIndirectArtilleryObject();
00222 
00224    DtIfModifyIndirectArtilleryObject(
00225       const DtIfModifyIndirectArtilleryObject & orig);
00226 
00228    const DtIfModifyIndirectArtilleryObject & operator=(
00229       const DtIfModifyIndirectArtilleryObject & orig);
00230 
00231    virtual ~DtIfModifyIndirectArtilleryObject();
00232    virtual bool update(const DtSimInterfaceContent*);
00233 
00235    virtual int type() const;
00236 
00238    virtual DtSimInterfaceContent * clone() const;
00239 
00241    virtual int netRepSize() const;
00242 
00244    virtual bool setFromNet(const char* contentBuffer, unsigned contentSize);
00245 
00248    virtual bool setToNet();
00249 
00251    virtual DtString stringRep() const;
00252 
00256    static DtSimInterfaceContent* creator();
00257 
00259    virtual const DtIfIndirectArtilleryData & data() const;
00260    virtual DtIfIndirectArtilleryData & data();
00261    virtual void setData(const DtIfIndirectArtilleryData & data);
00262 
00263 protected:
00264    DtIfIndirectArtilleryData myData;
00265 };
00266 
00267 #endif

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)