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VR-Forces 4.0.4 Class Documentation
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00001 /******************************************************************************* 00002 ** Copyright (c) 2008 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 *******************************************************************************/ 00005 /******************************************************************************* 00006 ** $RCSfile: rwDIGuyCharacterInfo.h,v $ $Revision: 1.4 $ $State: Exp $ 00007 ** Created: 3/31/08 MEM 00008 *******************************************************************************/ 00009 00012 00013 #ifndef rwDiguyCharacterInfo_H_ 00014 #define rwDiguyCharacterInfo_H_ 00015 00016 #include "vrfutil/rdrWritr.h" 00017 #include "vrfutil/rwString.h" 00018 #include "vrfutil/rwBoolean.h" 00019 #include "vrfutil/rwNLengthStringVector.h" 00020 00021 class DtReaderWriterRegistry; 00022 00026 00027 #include "vrfutil/vrfutilDefines.h" 00028 class DT_DLL_vrfutil DtRwDIGuyCharacterInfo : public DtReaderWriter 00029 { 00030 public: 00031 00032 DtRwDIGuyCharacterInfo(); 00033 00034 DtRwDIGuyCharacterInfo(const DtString& name, 00035 DtReaderWriterRegistry* const parentRegistry = NULL); 00036 DtRwDIGuyCharacterInfo(const DtSymbolString& name, 00037 DtReaderWriterRegistry* const parentRegistry = NULL); 00038 00039 DtRwDIGuyCharacterInfo(const DtRwDIGuyCharacterInfo& orig, 00040 DtReaderWriterRegistry* const parentRegistry = NULL); 00041 00042 virtual ~DtRwDIGuyCharacterInfo(); 00043 00044 DtRwDIGuyCharacterInfo& operator=(const DtRwDIGuyCharacterInfo& orig); 00045 00047 virtual const char* readerWriterType() const; 00048 00050 00051 virtual void setDIGuyCharacter(const DtString& character); 00052 virtual const DtString & dIGuyCharacter() const; 00054 00056 00057 virtual void setDIGuyAnimation(const DtString & animation); 00058 virtual const DtString & dIGuyAnimation() const; 00060 00062 00063 virtual void setDIGuyAppearance(const DtString & app); 00064 virtual const DtString& dIGuyAppearance() const; 00066 00070 00071 virtual DtRwBoolean & usingRandomAppearances(); 00072 virtual void setUsingRandomAppearances(bool useRandom); 00073 00074 virtual void setRandomAppearancesList( const DtRwNLengthStringVector & list); 00075 virtual const DtRwNLengthStringVector & randomAppearancesList() const; 00076 virtual DtRwNLengthStringVector * randomAppearancesList(); 00078 00080 virtual DtString nextRandomAppearance(); 00081 00083 virtual DtRwDIGuyCharacterInfo* clone(DtReaderWriterRegistry* const parentRegistry = 0) const; 00084 00085 protected: 00086 00087 DtRwString myCharacterType; 00088 DtRwString myCharacterAppearance; 00089 DtRwString myCurrentAnimation; 00090 DtRwBoolean myUsingRandomAppearances; 00091 DtRwNLengthStringVector myRandomAppearances; 00092 00096 std::vector<DtString> myUsedAppearances; 00097 }; 00098 00099 00100 #endif