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VR-Forces 4.0.4 Class Documentation
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00001 /******************************************************************************* 00002 ** Copyright (c) 2003 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 *******************************************************************************/ 00005 /******************************************************************************* 00006 ** $RCSfile: warheadDetActDesc.h,v $ $Revision: 1.7 $ $State: Exp $ 00007 *******************************************************************************/ 00008 00011 00014 00015 #ifndef DtWarheadDetonationActuatorDescriptor_H_ 00016 #define DtWarheadDetonationActuatorDescriptor_H_ 00017 00018 #include "vrfobjparam/actCompDesc.h" 00019 #include "vrfutil/vlClock.h" 00020 #include "vrfutil/rwBoolean.h" 00021 00024 #include "vrfobjparam/vrfobjparamDefines.h" 00025 class DT_DLL_vrfobjparam DtWarheadDetonationActuatorDescriptor : public DtActuatorComponentDescriptor 00026 { 00027 public: 00029 DtWarheadDetonationActuatorDescriptor(const DtString& name, 00030 DtReaderWriterRegistry * parentRegistry = 0); 00031 00033 DtWarheadDetonationActuatorDescriptor( 00034 const DtWarheadDetonationActuatorDescriptor & 00035 orig, DtReaderWriterRegistry * parentRegistry = 0); 00036 00038 DtWarheadDetonationActuatorDescriptor & operator=(const 00039 DtWarheadDetonationActuatorDescriptor & orig); 00040 00042 virtual ~DtWarheadDetonationActuatorDescriptor(); 00043 00046 virtual DtString type() const; 00047 00048 virtual DtComponentDescriptor * clone(DtReaderWriterRegistry * parentRegistry 00049 = 0) const; 00050 00053 virtual bool groundImpactDetonate() const; 00054 virtual void setGroundImpactDetonate(bool d); 00056 00059 virtual bool waterImpactDetonate() const; 00060 virtual void setWaterImpactDetonate(bool d); 00062 00065 virtual bool entityImpactDetonate() const; 00066 virtual void setEntityImpactDetonate(bool d); 00068 00071 virtual bool removeEntityUponDetonation() const; 00072 virtual void setRemoveEntityUponDetonation(bool b); 00074 00076 00077 virtual bool allowDirectHit() const; 00078 virtual void setAllowDirectHit(bool b); 00080 00082 static DtComponentDescriptor * creator(); 00083 00084 private: 00086 DtWarheadDetonationActuatorDescriptor(); 00087 00088 protected: 00089 00093 00098 DtRwBoolean myGroundImpactDetonate; 00099 00104 DtRwBoolean myWaterImpactDetonate; 00105 00110 DtRwBoolean myEntityImpactDetonate; 00111 00115 DtRwBoolean myRemoveOnDetonation; 00116 00123 DtRwBoolean myAllowDirectHit; 00124 00126 }; 00127 00128 #endif