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include
vrvCore
DtFeatureLayer.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2008 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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/******************************************************************************
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** $RCSfile: DtFeatureLayer.h,v $ $Revision: 1.17 $ $State: Exp $
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******************************************************************************/
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#pragma once
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#include <
vrvCore/DtTerrainLayer.h
>
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#include <
vrvCore/DtFeatureSet.h
>
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#include <
makArchives/DtAddPropsRuleRecord.h
>
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namespace
makArchives
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{
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class
DtFeatureLayerRecord;
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}
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namespace
makVrv
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{
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class
DT_DLL_VRVCORE
DtFeatureLayer
:
public
DtTerrainLayer
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{
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public
:
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DtFeatureLayer
(
DtDe
& de,
DtAgentManagerInterface
& sceneInterface,
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const
std::string& filename,
bool
placeHolder=
false
);
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~
DtFeatureLayer
();
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virtual
void
getRecord(
makArchives::DtFeatureLayerRecord
& rec)
const
;
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virtual
void
setFromRecord(
const
makArchives::DtFeatureLayerRecord
& rec);
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virtual
void
addProps(
const
makArchives::DtAddPropsRuleRecord
& rule);
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const
makArchives::DtAddPropsRuleRecordVector
& addPropsRules()
const
;
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const
std::string& filename()
const
;
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bool
placeHolder()
const
;
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DtFeatureSet
& featureSet();
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const
DtFeatureSet
& featureSet()
const
;
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DtFeature
* findFeature(
DtElementID
id
);
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bool
destroyFeature(
DtElementID
id
);
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protected
:
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void
loadFeatures();
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void
showFeatures();
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void
groundClampFeatures();
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void
checkForDisplayFeatureChanged(
int
mode,
int
setting,
bool
state);
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private
:
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std::string
myFilename
;
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makArchives::DtAddPropsRuleRecordVector
myAddPropsRules
;
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DtFeatureSet
myFeatures
;
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bool
myPlaceHolder
;
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};
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}
Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
Copyright © 2005-2013 VT MÄK. All Rights Reserved (
www.mak.com
)