20 #include <matrix/vlVector.h>
42 virtual void setPosition(
int vtx,
const DtVector& position );
45 virtual void removePosition(
int vtx );
48 virtual void setOrientation(
int vtx,
const DtTaitBryan& orientation );
51 virtual void setColor(
float r,
float g,
float b,
float a );
54 virtual void setWidth(
float width );
57 virtual void setStipplePattern(
unsigned int pattern,
int repeatFactor );
61 virtual void setStyleSegments(
const std::vector<double>& segmentPercentages);
64 virtual void setSegmentColor(
unsigned int segmentIndex,
65 float r,
float g,
float b,
float a);
68 virtual void setArrowSize(
double);
71 virtual void setArrowStyle(
int);
74 virtual void setSegmentLightningStyle(
unsigned int segmentIndex,
75 bool enableLightningStyle);
78 virtual void setSegmentStartArrow(
unsigned int segmentIndex,
82 virtual void setSegmentEndArrow(
unsigned int segmentIndex,
87 virtual void setSegmentStipplePattern(
unsigned int segmentIndex,
88 unsigned int stipplePattern,
int repeatFactor);
91 virtual void setSegmentWidth(
unsigned int segmentIndex,
96 virtual void setSegmentStartColor(
unsigned int segmentIndex,
float r,
97 float g,
float b,
float a );
101 virtual void setSegmentEndColor(
unsigned int segmentIndex,
float r,
102 float g,
float b,
float a );
105 virtual void setStopOnTerrainIntersection(
bool enabled);
108 virtual void setOcclusionEnabled(
bool enabled);
111 virtual void setPickable(
bool pickable );
115 virtual void setVisible(
bool isVisible);
118 virtual void setSolid(
bool isSolid);
121 virtual void setModelDefinition(
const std::string& str );
129 virtual void addToScene(
const DtUniqueID& sceneObjectId,
int modelSet,
130 int visualizerType );
133 virtual void removeFromScene();
136 virtual void update();
143 virtual void needsUpdate();