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include
vrvOsg
DtOsgEarthShaderFactory.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2011 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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/******************************************************************************
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** $RCSfile: $ $Revision: $ $State: $
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******************************************************************************/
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#pragma once
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#include <
vrvOsg/vrvOsg.h
>
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#include <osgEarth/ShaderComposition>
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namespace
makVrv
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{
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class
DT_DLL_VRVOSG
DtOsgEarthShaderFactory
:
public
osgEarth::ShaderFactory
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{
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virtual
osg::Shader* createVertexShaderMain(
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const
osgEarth::ShaderComp::FunctionLocationMap& functions = osgEarth::ShaderComp::FunctionLocationMap() )
const
;
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virtual
osg::Shader* createDefaultLightingFragmentShader()
const
;
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};
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}
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Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
Copyright © 2005-2013 VT MÄK. All Rights Reserved (
www.mak.com
)