VR-Forces 4.1.1 Class Documentation
DtOsgRibbonModel.h
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1 /*****************************************************************************
2  * Copyright (c) 2012 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
13 
14 #include <vrvCore/DtRibbonModel.h>
15 
16 #include <matrix/vlVector.h>
17 #include <osg/Vec4>
18 
19 namespace makVrv
20 {
21 
22  class DtOsgSceneConnector;
23  class DtRibbonModelInstance;
24 
28  {
29  public:
30 
32  DtOsgRibbonModel( DtDe& de, DtUniqueID id );
33 
35  virtual ~DtOsgRibbonModel();
36 
38  virtual void setModelDefinition( const std::string& str );
39 
41  virtual void setModelInstance( DtModelInstance* modelInstance );
42 
45  virtual std::string className() const;
46 
48  virtual void setOrientation( int vtx, const DtTaitBryan& ori );
49 
51  virtual void setPosition( int vtx, const DtVector& pos );
52 
55  virtual void addToScene( const DtUniqueID& id, int modelSet,
56  int visualizerType );
57 
59  virtual void removeFromScene();
60 
62  virtual void setOcclusionEnabled( bool enabled );
63 
65  virtual void setRibbonSpacing( float sampleSpacing );
66 
71  virtual void setRibbonLength( int maxSamples );
72 
74  virtual void setColor( float r, float g, float b, float a );
75 
78  virtual void initializeModelInstance();
79 
81  virtual void setVisible( bool isVisible );
82 
84  virtual void setSolid( bool solid );
85 
87  virtual void update();
88 
89  protected:
90 
96  bool myColorSet;
97  osg::Vec4 myColor;
98 
99  };
100 
101 }

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
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