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include
vrvVrl
DtSharedEntityDisplaySettingsSignaler.h
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/*****************************************************************************
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* Copyright (c) 2013 MAK Technologies, Inc.
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* All rights reserved.
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*****************************************************************************/
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#pragma once
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#include <
vrvVrl/vrvVrl.h
>
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#include <
vrvUtil/DtVirtualBaseClass.h
>
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#include <
vrvVrl/DtSharedEntityDisplaySettings.h
>
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#include <
vrvUtil/event_signal.h
>
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namespace
makVrv
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{
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class
DtEntityTypeMapper;
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class
DtEventQueueInterface;
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class
DtSharedSettingsManager;
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class
DT_DLL_VRVVRL
DtSharedEntityDisplaySettingsSignaler
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:
public
DtVirtualBaseClass
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{
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public
:
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static
DtSharedEntityDisplaySettingsSignaler
& instance(
const
DtSharedSettingsManager
&);
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static
DtSharedEntityDisplaySettingsSignaler
& instance(
DtEventQueueInterface
&);
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static
DtSharedEntityDisplaySettingsSignaler
* findInstance(
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DtEventQueueInterface
*);
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virtual
~
DtSharedEntityDisplaySettingsSignaler
();
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event_signal<void (bool)>
signal_groundClampingChanged
;
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event_signal<void (float)>
signal_groundClampingScaleChanged
;
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event_signal<void (bool)>
signal_groundClampingCullingEnabledChanged
;
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event_signal<void (bool)>
signal_orientationClampingChanged
;
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event_signal<void (bool)>
signal_lifeformsUprightChanged
;
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event_signal<void (bool)>
signal_smoothingChanged
;
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event_signal<void (float)>
signal_smoothingPeriodChanged
;
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event_signal<void (bool)>
signal_entityIndicatorsChanged
;
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event_signal<void (bool)>
signal_rotateEntitySymbolsChanged
;
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event_signal<void (bool)>
signal_showStealthsChanged
;
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event_signal<void (bool)>
signal_infoPopupsOnSelectChanged
;
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event_signal<void (bool)>
signal_fireDetonateLinesChanged
;
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event_signal<void (bool)>
signal_entityEmitterVolumesVisibleChanged
;
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event_signal<void (bool)>
signal_entityHeightAboveTerrainLinesEnabledChanged
;
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event_signal<void (DtSharedEntityDisplaySettings::HeightAboveTerrainMode)>
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signal_entityHeightAboveTerrainModeChanged
;
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event_signal<void (bool)>
signal_entitySimDataChanged
;
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event_signal<void (DtSharedEntityDisplaySettings::ColorizedModelColorType)>
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signal_colorizedModelColorTypeChanged
;
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event_signal<void (float)>
signal_entityIconScaleChanged
;
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event_signal<void (bool)>
signal_hideEmbarked2DObjectsChanged
;
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protected
:
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DtSharedEntityDisplaySettingsSignaler
(
DtEventQueueInterface
& eqi );
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private
:
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DtSharedEntityDisplaySettingsSignaler
(
const
DtSharedEntityDisplaySettingsSignaler
& );
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DtSharedEntityDisplaySettingsSignaler
& operator = (
const
DtSharedEntityDisplaySettingsSignaler
& );
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};
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}
Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
Copyright © 2005-2013 VT MÄK. All Rights Reserved (
www.mak.com
)