21 #include <matrix/vlDcm.h>
77 virtual double terrainHeight(
const DtVector& localLocation,
78 bool* dataAvailable = 0,
bool overrideBlockingAssert =
false)
const;
79 virtual bool terrainHeight(
const DtVector& localLocation,
80 double& terrainHeight,
bool* dataAvailable = 0,
81 bool overrideBlockingAssert =
false)
const;
83 virtual bool terrainHeightAndSurface(
const DtVector& localLocation,
84 double& terrainHeight,
DtSurface& surface,
bool* dataAvailable = 0,
85 bool overrideBlockingAssert =
false)
const;
88 virtual bool closestIntersection(
const DtVector& localLocation,
90 bool* dataAvailable = 0,
bool overrideBlockingAssert =
false)
const;
92 virtual bool closestIntersection(
const DtVector& localLocation,
94 bool* dataAvailable = 0,
bool overrideBlockingAssert =
false)
const;
96 virtual bool closestIntersection(
const DtVector& localLocation,
100 bool* dataAvailable = 0,
bool overrideBlockingAssert =
false)
const;
102 virtual bool intersect(
const DtChord& chord,
DtPoint& intersectionPoint,
103 double& intersectionTime,
104 bool* dataAvailable = 0,
bool overrideBlockingAssert =
false)
const;
106 virtual bool intersect(
const DtChord& chord,
110 bool* dataAvailable = 0,
bool overrideBlockingAssert =
false)
const;
118 virtual bool closestIntersection(
const DtVector& curPosition,
120 bool overrideBlockingAssert =
false)
const;
123 bool testInvariant()
const;
127 virtual double setOriginToDatabase();
130 virtual const DtDcm& rotateToDcm()
const;
131 virtual const DtDcm& rotateBackDcm()
const;
138 virtual DtChord convertAndRotateChordToLocal(
const DtChord& source)
const;
141 virtual DtPoint convertLocalToSimTerrain(
const DtPoint&,
double addHeight = 0.)
const;
148 void setObjectName(
const DtString&);
156 int referenceCount()
const;