VR-Forces 4.1.1 Class Documentation
makOsgShadowFX::DtShadowMapLispm Member List

This is the complete list of members for makOsgShadowFX::DtShadowMapLispm, including all inherited members.

aimShadowCastingCamera(const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))makOsgShadowFX::DtShadowMapLispmprotectedvirtual
aimShadowCastingCameraWithBounds(const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))makOsgShadowFX::DtShadowMapMinimalprotectedvirtual
BOUNDING_BOX enum valuemakOsgShadowFX::DtShadowMapMinimalprotected
BOUNDING_SPHERE enum valuemakOsgShadowFX::DtShadowMapMinimalprotected
clampProjection(osg::Matrixd &projection, float n=0, float f=FLT_MAX)makOsgShadowFX::DtShadowMapMinimalprotectedstatic
computeScenePolytopeBounds(const osg::Matrix *m=NULL)makOsgShadowFX::DtShadowMapMinimalprotectedvirtual
computeShadowReceivingCoarseBounds()makOsgShadowFX::DtShadowMapMinimalprotectedvirtual
cull(osgUtil::CullVisitor &cv)makOsgShadowFX::DtShadowMapvirtual
cutScenePolytope(const osg::Matrix &matrix, const osg::Matrix &inverse, const osg::BoundingBox &bb=osg::BoundingBox(-1,-1,-1, 1, 1, 1))makOsgShadowFX::DtShadowMapMinimalprotectedvirtual
DtShadowMap()makOsgShadowFX::DtShadowMap
DtShadowMap(const DtShadowMap &orig, const osg::CopyOp &op)makOsgShadowFX::DtShadowMap
DtShadowMapLispm()makOsgShadowFX::DtShadowMapLispm
DtShadowMapLispm(const DtShadowMapLispm &orig, const osg::CopyOp &op)makOsgShadowFX::DtShadowMapLispm
DtShadowMapMinimal()makOsgShadowFX::DtShadowMapMinimal
DtShadowMapMinimal(const DtShadowMapMinimal &orig, const osg::CopyOp &op)makOsgShadowFX::DtShadowMapMinimal
EMPTY_BOX enum valuemakOsgShadowFX::DtShadowMapMinimalprotected
extendProjection(osg::Matrixd &projection, osg::Viewport *viewport, const osg::Vec2 &margin)makOsgShadowFX::DtShadowMapMinimalprotectedstatic
frameShadowCastingCamera(const osg::Camera *cameraMain, osg::Camera *cameraShadow, int pass=1)makOsgShadowFX::DtShadowMapLispmprotectedvirtual
generateShadowMap()makOsgShadowFX::DtShadowMapprotectedvirtual
getPolygonOffset() const makOsgShadowFX::DtShadowMapinlinevirtual
getTextureSize() const makOsgShadowFX::DtShadowMapinlinevirtual
init()makOsgShadowFX::DtShadowMapvirtual
META_Object(makOsgShadowFX, DtShadowMapLispm)makOsgShadowFX::DtShadowMapLispm
makOsgShadowFX::DtShadowMapMinimal::META_Object(makOsgShadowFX, DtShadowMapMinimal)makOsgShadowFX::DtShadowMapMinimal
makOsgShadowFX::DtShadowMap::META_Object(makOsgShadowFX, DtShadowMap)makOsgShadowFX::DtShadowMap
myClampedProjectionmakOsgShadowFX::DtShadowMapMinimalprotected
myCullVisitormakOsgShadowFX::DtShadowMapprotected
myIsDirtymakOsgShadowFX::DtShadowMapprotected
myMaxDistancemakOsgShadowFX::DtShadowMapprotected
myMinLightMarginmakOsgShadowFX::DtShadowMapprotected
myPolyOffsetmakOsgShadowFX::DtShadowMapprotected
mySceneReceivingShadowPolytopemakOsgShadowFX::DtShadowMapMinimalprotected
mySceneReceivingShadowPolytopePointsmakOsgShadowFX::DtShadowMapMinimalprotected
mySetLightmakOsgShadowFX::DtShadowMapprotected
myShadowCameramakOsgShadowFX::DtShadowMapprotected
myShadowCameraStateSetmakOsgShadowFX::DtShadowMapprotected
myShadowMapmakOsgShadowFX::DtShadowMapprotected
myShadowMapSizemakOsgShadowFX::DtShadowMapprotected
myShadowScenemakOsgShadowFX::DtShadowMapprotected
myTexGenmakOsgShadowFX::DtShadowMapprotected
selectLight(osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir)makOsgShadowFX::DtShadowMapprotectedvirtual
setLight(osg::Light *light)makOsgShadowFX::DtShadowMapvirtual
setLight(osg::LightSource *ls)makOsgShadowFX::DtShadowMapvirtual
setMaxDistance(float dist)makOsgShadowFX::DtShadowMapinline
setMinLightMargin(float mar)makOsgShadowFX::DtShadowMapinline
setPolygonOffset(const osg::Vec2 &polyOffset)makOsgShadowFX::DtShadowMapvirtual
setShadowScene(osg::Group *scene)makOsgShadowFX::DtShadowMapinlinevirtual
setTextureSize(const osg::Vec2s &textureSize)makOsgShadowFX::DtShadowMapvirtual
setupShadowReceivingScene()makOsgShadowFX::DtShadowMapMinimalprotectedvirtual
shadowCamera() const makOsgShadowFX::DtShadowMapinlinevirtual
ShadowReceivingCoarseBoundAccuracy enum namemakOsgShadowFX::DtShadowMapMinimalprotected
shadowScene()makOsgShadowFX::DtShadowMapinlinevirtual
shadowTexture() const makOsgShadowFX::DtShadowMapinlinevirtual
texureGen() const makOsgShadowFX::DtShadowMapinlinevirtual
traverse(osg::NodeVisitor &nv)makOsgShadowFX::DtShadowMapvirtual
trimProjection(osg::Matrixd &projection, osg::BoundingBox subrange, unsigned int trimMask=(1|2|4|8|16|32))makOsgShadowFX::DtShadowMapMinimalprotectedstatic
updateTexGen()makOsgShadowFX::DtShadowMapprotectedvirtual
~DtShadowMap(void)makOsgShadowFX::DtShadowMapinlineprotectedvirtual

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
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