VR-Forces 4.1.1 Class Documentation
makOsgShadowFX::DtShadowMapSimple Member List

This is the complete list of members for makOsgShadowFX::DtShadowMapSimple, including all inherited members.

aimShadowCastingCamera(const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))makOsgShadowFX::DtShadowMapSimpleprotectedvirtual
cull(osgUtil::CullVisitor &cv)makOsgShadowFX::DtShadowMapvirtual
DtShadowMap()makOsgShadowFX::DtShadowMap
DtShadowMap(const DtShadowMap &orig, const osg::CopyOp &op)makOsgShadowFX::DtShadowMap
DtShadowMapSimple()makOsgShadowFX::DtShadowMapSimple
DtShadowMapSimple(const DtShadowMapSimple &orig, const osg::CopyOp &op)makOsgShadowFX::DtShadowMapSimple
generateShadowMap()makOsgShadowFX::DtShadowMapprotectedvirtual
getPolygonOffset() const makOsgShadowFX::DtShadowMapinlinevirtual
getTextureSize() const makOsgShadowFX::DtShadowMapinlinevirtual
init()makOsgShadowFX::DtShadowMapvirtual
META_Object(makOsgShadowFX, DtShadowMapSimple)makOsgShadowFX::DtShadowMapSimple
makOsgShadowFX::DtShadowMap::META_Object(makOsgShadowFX, DtShadowMap)makOsgShadowFX::DtShadowMap
myCullVisitormakOsgShadowFX::DtShadowMapprotected
myIsDirtymakOsgShadowFX::DtShadowMapprotected
myMaxDistancemakOsgShadowFX::DtShadowMapprotected
myMinLightMarginmakOsgShadowFX::DtShadowMapprotected
myPolyOffsetmakOsgShadowFX::DtShadowMapprotected
mySetLightmakOsgShadowFX::DtShadowMapprotected
myShadowCameramakOsgShadowFX::DtShadowMapprotected
myShadowCameraStateSetmakOsgShadowFX::DtShadowMapprotected
myShadowMapmakOsgShadowFX::DtShadowMapprotected
myShadowMapSizemakOsgShadowFX::DtShadowMapprotected
myShadowScenemakOsgShadowFX::DtShadowMapprotected
myTexGenmakOsgShadowFX::DtShadowMapprotected
selectLight(osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir)makOsgShadowFX::DtShadowMapprotectedvirtual
setLight(osg::Light *light)makOsgShadowFX::DtShadowMapvirtual
setLight(osg::LightSource *ls)makOsgShadowFX::DtShadowMapvirtual
setMaxDistance(float dist)makOsgShadowFX::DtShadowMapinline
setMinLightMargin(float mar)makOsgShadowFX::DtShadowMapinline
setPolygonOffset(const osg::Vec2 &polyOffset)makOsgShadowFX::DtShadowMapvirtual
setShadowScene(osg::Group *scene)makOsgShadowFX::DtShadowMapinlinevirtual
setTextureSize(const osg::Vec2s &textureSize)makOsgShadowFX::DtShadowMapvirtual
setupShadowReceivingScene()makOsgShadowFX::DtShadowMapprotectedvirtual
shadowCamera() const makOsgShadowFX::DtShadowMapinlinevirtual
shadowScene()makOsgShadowFX::DtShadowMapinlinevirtual
shadowTexture() const makOsgShadowFX::DtShadowMapinlinevirtual
texureGen() const makOsgShadowFX::DtShadowMapinlinevirtual
traverse(osg::NodeVisitor &nv)makOsgShadowFX::DtShadowMapvirtual
updateTexGen()makOsgShadowFX::DtShadowMapprotectedvirtual
~DtShadowMap(void)makOsgShadowFX::DtShadowMapinlineprotectedvirtual

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
Copyright © 2005-2013 VT MÄK. All Rights Reserved (www.mak.com)