VR-Forces 4.1.1 Class Documentation
makVrv::DtCharacterModel Member List

This is the complete list of members for makVrv::DtCharacterModel, including all inherited members.

addedToSceneObject(const DtUniqueID &sceneObj, int modelSet, int visualizerType)makVrv::DtModelvirtual
addedToSceneObjectAsProp(const DtUniqueID &sceneObj)makVrv::DtModelvirtual
addToScene(const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)=0makVrv::DtModelprotectedpure virtual
addToSceneAsProp(const DtUniqueID &sceneObjectId)makVrv::DtModelinlineprotectedvirtual
boundingBoxCenter() const makVrv::DtModel
boundingBoxExtents() const makVrv::DtModel
className() const makVrv::DtCharacterModelvirtual
colorBlendingEnabled() const makVrv::DtModelvirtual
contributesToBound() const makVrv::DtModel
Crouched enum valuemakVrv::DtCharacterModel
de()makVrv::DtModelinline
die(const std::string &deathAction)=0makVrv::DtCharacterModelpure virtual
DtCharacterModel(DtDe &de, DtUniqueID id)makVrv::DtCharacterModel
DtModel(DtDe &de, DtUniqueID id)makVrv::DtModel
enableColorBlending(bool b)makVrv::DtModelvirtual
forceAction(const std::string &action, float speed)=0makVrv::DtCharacterModelpure virtual
forceTemporaryAction(const std::string &action, double duration)=0makVrv::DtCharacterModelpure virtual
getBlendColor(float &r, float &g, float &b, float &a)makVrv::DtModelvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModel
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtModel
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModel
initializeModelInstance()makVrv::DtModelprotectedvirtual
modelInstance()makVrv::DtModelvirtual
modelInstance() const makVrv::DtModelvirtual
modelSet() const makVrv::DtModelvirtual
myDemakVrv::DtModelprotected
myUniqueIdmakVrv::DtModelprotected
orientation(int vtx=0) const makVrv::DtModel
parentSceneObjectID() const makVrv::DtModel
position(int vtx=0) const makVrv::DtModel
Posture enum namemakVrv::DtCharacterModel
Prone enum valuemakVrv::DtCharacterModel
removedFromSceneObject()makVrv::DtModelvirtual
removeFromScene()=0makVrv::DtModelprotectedpure virtual
removePosition(int vtx)makVrv::DtModelvirtual
revive(const std::string &aliveAction)=0makVrv::DtCharacterModelpure virtual
saveModelToFile(const std::string &filename)makVrv::DtModelvirtual
setAppearance(const std::string &appearanceName)=0makVrv::DtCharacterModelpure virtual
setBlendColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setCharacterModel(const std::string &appearanceName)=0makVrv::DtCharacterModelpure virtual
setColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setContributesToBound(bool trueOrFalse)makVrv::DtModel
setDefaultAppearance(const std::string &appearanceName)=0makVrv::DtCharacterModelpure virtual
setDesiredAction(const std::string &action, float speed)=0makVrv::DtCharacterModelpure virtual
setHeadAppearance(const std::string &appearanceName)=0makVrv::DtCharacterModelpure virtual
setModelDefinition(const std::string &str)makVrv::DtModelvirtual
setModelInstance(DtModelInstance *modelInstance)makVrv::DtModelvirtual
setModelScalingEnabled(bool b)=0makVrv::DtCharacterModelpure virtual
setOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtModelvirtual
setPaused(bool paused)=0makVrv::DtCharacterModelpure virtual
setPosition(int vtx, const DtVector &position)makVrv::DtModelvirtual
setPosture(int posture)=0makVrv::DtCharacterModelpure virtual
setSolid(bool isSolid)=0makVrv::DtModelpure virtual
setSpeed(float speed)=0makVrv::DtCharacterModelpure virtual
setVisible(bool isVisible)makVrv::DtModelvirtual
setWeaponDeployed(bool deployed)=0makVrv::DtCharacterModelpure virtual
signal_modelChangedmakVrv::DtModel
signal_modelInstanceCreatedmakVrv::DtModel
signal_modelInstanceToBeDestroyedmakVrv::DtModel
signal_modelToBeDestroyedmakVrv::DtModel
signal_visibilityChangeRequestedmakVrv::DtModel
Sitting enum valuemakVrv::DtCharacterModel
slot_modelInstanceChanged(DtModelInstance *instance)makVrv::DtModelprotected
TransformList typedefmakVrv::DtModelprotected
transformSize() const makVrv::DtModel
Upright enum valuemakVrv::DtCharacterModel
visible() const makVrv::DtModelvirtual
visualizerType() const makVrv::DtModel
weaponDeployed() const =0makVrv::DtCharacterModelpure virtual
~DtCharacterModel()makVrv::DtCharacterModelvirtual
~DtModel()makVrv::DtModelvirtual

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
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