VR-Forces 4.1.1 Class Documentation
makVrv::DtEntity2dFacade Member List

This is the complete list of members for makVrv::DtEntity2dFacade, including all inherited members.

acceleration() const makVrv::DtEntity2dFacadevirtual
angularVelocity() const makVrv::DtEntity2dFacadevirtual
damaged() const makVrv::DtEntity2dFacade
DtEntity2dFacade(DtAgentManagerInterface &sceneInterface, DtElementID id, bool distribute=false)makVrv::DtEntity2dFacade
elementID() const makVrv::DtEntity2dFacadevirtual
generateSymbolString(float fillColor[4], float outlineColor[4]) const makVrv::DtEntity2dFacadeprotectedvirtual
modelSet() const makVrv::DtEntity2dFacadevirtual
myDamagedFlagmakVrv::DtEntity2dFacadeprotected
myDamageGlyphmakVrv::DtEntity2dFacadeprotected
myElementIdmakVrv::DtEntity2dFacadeprotected
myFillColormakVrv::DtEntity2dFacadeprotected
myFillGlyphmakVrv::DtEntity2dFacadeprotected
myModelSetmakVrv::DtEntity2dFacadeprotected
myOutlineColormakVrv::DtEntity2dFacadeprotected
myOutlineGlyphmakVrv::DtEntity2dFacadeprotected
myProjectIconModelAgentmakVrv::DtEntity2dFacadeprotected
mySceneObjectAgentmakVrv::DtEntity2dFacadeprotected
mySceneObjectUpdaterAgentmakVrv::DtEntity2dFacadeprotected
mySymbolLabelAgentmakVrv::DtEntity2dFacadeprotected
mySymbolStringmakVrv::DtEntity2dFacadeprotected
orientation() const makVrv::DtEntity2dFacadevirtual
position() const makVrv::DtEntity2dFacadevirtual
sceneObjectAgent()makVrv::DtEntity2dFacade
setAcceleration(const DtVector &acceleration)makVrv::DtEntity2dFacadevirtual
setAngularVelocity(const DtVector &angularVelocity)makVrv::DtEntity2dFacadevirtual
setDamaged(bool damaged)makVrv::DtEntity2dFacadevirtual
setDamageGlyph(DtUnicodeChar glyph)makVrv::DtEntity2dFacadevirtual
setDeadReckoningEnabled(bool position, bool velocity, bool orientation)makVrv::DtEntity2dFacadevirtual
setFillColor(const float color[4])makVrv::DtEntity2dFacadevirtual
setFillGlyph(DtUnicodeChar glyph)makVrv::DtEntity2dFacadevirtual
setIconModelDefinition(const std::string &modelDefinitionName)makVrv::DtEntity2dFacadevirtual
setOrientation(const DtTaitBryan &orientation)makVrv::DtEntity2dFacadevirtual
setOutlineColor(const float color[4])makVrv::DtEntity2dFacadevirtual
setOutlineGlyph(DtUnicodeChar glyph)makVrv::DtEntity2dFacadevirtual
setPosition(const DtVector &position)makVrv::DtEntity2dFacadevirtual
setSmoothingEnabled(bool enabled)makVrv::DtEntity2dFacadevirtual
setSmoothingPeriod(float period)makVrv::DtEntity2dFacadevirtual
setVelocity(const DtVector &velocity)makVrv::DtEntity2dFacadevirtual
setVisible(bool visible)makVrv::DtEntity2dFacadevirtual
updateIcon()makVrv::DtEntity2dFacadeprotectedvirtual
velocity() const makVrv::DtEntity2dFacadevirtual
visible() const makVrv::DtEntity2dFacadevirtual
~DtEntity2dFacade()makVrv::DtEntity2dFacadevirtual

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
Copyright © 2005-2013 VT MÄK. All Rights Reserved (www.mak.com)