VR-Forces 4.1.1 Class Documentation
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include
vrfobjparam
compDescTypes.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2012 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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const
char
DtBaseComponentDescriptorType
[] =
"component-descriptor"
;
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const
char
DtActuatorComponentDescriptorType
[] =
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"actuator-component-descriptor"
;
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const
char
DtAutomotiveActuatorDescriptorType
[] =
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"automotive-component-descriptor"
;
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const
char
DtFixedWingActuatorDescriptorType
[] =
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"fix-wing-component-descriptor"
;
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const
char
DtRotaryWingActuatorDescriptorType
[] =
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"rotary-wing-component-descriptor"
;
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const
char
DtSurfaceEntityActuatorDescriptorType
[] =
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"surface-entity-component-descriptor"
;
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const
char
DtTurretComponentDescriptorType
[] =
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"turret-component-descriptor"
;
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const
char
DtBallisticGunDescriptorType
[] =
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"ballistic-gun-descriptor"
;
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const
char
DtWeaponActuatorDescriptorType
[] =
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"weapon-actuator-descriptor"
;
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const
char
DtAzimuthMountComponentDescriptorType
[] =
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"azimuth-mount-descriptor"
;
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const
char
DtElevationMountComponentDescriptorType
[] =
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"elevation-mount-descriptor"
;
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const
char
DtDamageComponentDescriptorType
[] =
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"damage-actuator-descriptor"
;
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const
char
DtMissileTargetControllerComponentDescriptorType
[] =
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"missile-target-descriptor"
;
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const
char
DtDamageAdjudicationComponentDescriptorType
[] =
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"damage-adjudication-actuator-descriptor"
;
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const
char
DtMultipleHitDamageActuatorDescriptorType
[] =
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"multiple-hit-damage-actuator-descriptor"
;
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const
char
DtUnderFireDeterminationComponentDescriptorType
[] =
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"under-fire-determination-sensor-descriptor"
;
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const
char
DtLauncherActuatorDescriptorType
[] =
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"launcher-actuator-descriptor"
;
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const
char
DtIndirectFireActuatorDescriptorType
[] =
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"indirect-fire-actuator-descriptor"
;
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const
char
DtSwingingPartActuatorDescriptorType
[] =
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"swinging-part-actuator-descriptor"
;
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const
char
DtHumanMovementActuatorDescriptorType
[] =
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"human-movement-actuator-descriptor"
;
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const
char
DtDetonationControllerDescriptorType
[] =
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"detonation-controller-descriptor"
;
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const
char
DtTacticalSmokeActuatorDescriptorType
[] =
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"tactical-smoke-actuator-descriptor"
;
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const
char
DtWeaponControllerDescriptorType
[] =
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"weapon-controller-descriptor"
;
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const
char
DtBaseWeaponControllerDescriptorType
[] =
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"base-weapon-controller-descriptor"
;
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const
char
DtIndirectFireControllerDescriptorType
[] =
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"indirect-fire-controller-descriptor"
;
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const
char
DtFormationControllerDescriptorType
[] =
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"formation-controller-descriptor"
;
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const
char
DtTurretSlewComponentDescriptorType
[] =
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"turret-slew-component-descriptor"
;
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const
char
DtTurretScanComponentDescriptorType
[] =
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"turret-scan-component-descriptor"
;
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const
char
DtTurretAcquireControllerDescriptorType
[] =
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"turret-acquire-controller-descriptor"
;
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const
char
DtTurretJoyDeviceControllerDescriptorType
[] =
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"turret-joy-controller-descriptor"
;
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const
char
DtBalGunControllerDescriptorType
[] =
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"ballistic-gun-ctlr-descriptor"
;
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const
char
DtBallisticGunJoyControllerDescriptorType
[] =
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"ballistic-gun-joy-ctrl-descriptor"
;
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const
char
DtElevatingBalGunControllerDescriptorType
[] =
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"elevating-ballistic-gun-ctlr-descriptor"
;
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const
char
DtCruiseMissileLaunchControllerDescriptorType
[] =
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"cruise-missile-launch-controller-descriptor"
;
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const
char
DtAirVehicleWeaponHoldControllerDescriptorType
[] =
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"air-vehicle-weapon-hold-controller-descriptor"
;
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const
char
DtVrfObjectDataMessengerDescriptorType
[] =
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"vrf-object-data-messenger-descriptor"
;
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const
char
DtGroundCollisionAvoidanceDescriptorType
[] =
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"ground-collision-avoidance-descriptor"
;
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const
char
DtGroundFollowEntityDescriptorType
[] =
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"ground-follow-entity-descriptor"
;
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const
char
DtGroundMoveToDescriptorType
[] =
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"ground-move-to-descriptor"
;
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const
char
DtIndividualLifeformAcquireDescriptorType
[] =
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"individual-lifeform-acquire-descriptor"
;
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const
char
DtIndLifeformLauncherAcquireDescriptorType
[] =
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"individual-lifeform-launcher-acquire-descriptor"
;
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const
char
DtPathMovementControllerDescriptorType
[] =
"path-movement-descriptor"
;
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const
char
DtGroundJoyDeviceControllerDescriptorType
[] =
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"ground-joy-controller-descriptor"
;
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const
char
DtGroundMoveDirectionControllerDescriptorType
[] =
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"ground-move-direction-descriptor"
;
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const
char
DtRailMovementDescriptorType
[] =
"rail-move-controller-descriptor"
;
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const
char
DtConvoyDescriptorType
[] =
"convoy-descriptor"
;
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const
char
DtSurfaceEntityPilotControllerDescriptorType
[] =
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"surface-entity-pilot-controller-descriptor"
;
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const
char
DtSurfaceEntityColAvoidanceControllerDescriptorType
[] =
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"surface-entity-collision-avoidance-controller-descriptor"
;
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const
char
DtSurfaceEntityRoutePilotDescriptorType
[] =
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"surface-entity-route-pilot-controller-descriptor"
;
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const
char
DtLauncherControllerDescriptorType
[] =
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"launcher-controller-descriptor"
;
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const
char
DtFixedWingDefaultControllerDescriptorType
[] =
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"fixed-wing-default-controller-descriptor"
;
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const
char
DtFixedWingPilotControllerDescriptorType
[] =
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"fixed-wing-pilot-controller-descriptor"
;
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const
char
DtFixedWingFollowEntityControllerDescriptorType
[] =
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"fixed-wing-follow-entity-controller-descriptor"
;
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const
char
DtFixedWingFlyIntoControllerDescriptorType
[] =
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"fixed-wing-fly-into-controller-descriptor"
;
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const
char
DtFixedWingJoyDeviceControllerDescriptorType
[] =
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"fixed-wing-joy-controller-descriptor"
;
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const
char
DtRotaryWingPilotDescriptorType
[] =
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"rot-wing-pilot-controller-descriptor"
;
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const
char
DtRotaryWingColAvoidanceControllerDescriptorType
[] =
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"rot-wing-collision-avoidance-controller-descriptor"
;
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const
char
DtRotaryWingRouteTaskDescriptorType
[] =
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"rotary-wing-route-task-descriptor"
;
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const
char
DtRotaryWingJoyDeviceControllerDescriptorType
[] =
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"rotary-wing-joy-controller-descriptor"
;
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const
char
DtAggregateMoveAlongControllerDescriptorType
[] =
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"aggregate-move-along-controller-descriptor"
;
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const
char
DtAggregateMoveIntoFormationControllerDescriptorType
[] =
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"aggregate-move-into-formation-controller-descriptor"
;
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const
char
DtAggregateModelResolutionDescriptorType
[] =
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"aggregate-model-resolution-descriptor"
;
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const
char
DtAutoAggregateDisaggregateDescriptorType
[] =
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"auto-aggregate-disaggregate-descriptor"
;
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const
char
DtAggregatedMoveToDescriptorType
[] =
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"aggregated-move-to-descriptor"
;
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const
char
DtIffControllerDescriptorType
[] =
"iff-controller-descriptor"
;
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const
char
DtSpotReportGeneratorControllerDescriptorType
[] =
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"spot-report-generator-controller-descriptor"
;
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const
char
DtOccupancyDirectorDescriptorType
[] =
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"occupancy-director-descriptor"
;
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const
char
DtEmbarkationDescriptorType
[] =
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"embarkation-descriptor"
;
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const
char
DtAggregateEmbarkationDescriptorType
[] =
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"aggregate-embarkation-descriptor"
;
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const
char
DtWarheadDetonationActuatorDescriptorType
[] =
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"warhead-actuator-descriptor"
;
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const
char
DtFixedWingLandingDescriptorType
[] =
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"fixed-wing-landing-descriptor"
;
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const
char
DtFixedWingTakeoffDescriptorType
[] =
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"fixed-wing-takeoff-descriptor"
;
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const
char
DtRotaryWingTaskDescriptorType
[] =
"rotary-wing-task-descriptor"
;
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const
char
DtHumanMoveToControllerDescriptorType
[] =
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"human-move-to-controller-descriptor"
;
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const
char
DtHumanMoveAlongControllerDescriptorType
[] =
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"human-move-along-controller-descriptor"
;
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const
char
DtHumanJoystickMovementControllerDescriptorType
[] =
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"human-joystick-movement-controller-descriptor"
;
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const
char
DtLaunchSmokeControllerDescriptorType
[] =
"launch-smoke-descriptor"
;
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const
char
DtGlobalEnvironmentActuatorDescriptorType
[] =
"global-environment-actuator-descriptor"
;
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const
char
DtTerrainPreloadControllerDescriptorType
[] =
"terrain-preload-descriptor"
;
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const
char
DtMovementBasedTerrainPreloadControllerDescriptorType
[] =
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"movement-based-terrain-preload-descriptor"
;
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const
char
DtRailPathControllerDescriptorType
[] =
"rail-path-controller-descriptor"
;
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const
char
DtLimitExistenceControllerDescriptorType
[] =
"limit-existence-controller-descriptor"
;
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const
char
DtFallingFromSkyActuatorDescriptorType
[] =
"fall-from-sky-actuator-descriptor"
;
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const
char
DtLaunchExpendableResourceControllerDescriptorType
[] =
"launch-expendable-resource-controller-descriptor"
;
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const
char
DtCombatRangeControllerDescriptorType
[] =
"combat-range-controller-descriptor"
;
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const
char
DtObstructionSensorDescriptorType
[] =
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"obstruction-sensor-descriptor"
;
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const
char
DtObjectSensorDescriptorType
[] =
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"object-sensor-descriptor"
;
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const
char
DtRadarObjectSensorDescriptorType
[] =
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"radar-signature-sensor-descriptor"
;
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const
char
DtSignatureObjectSensorDescriptorType
[] =
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"signature-sensor-descriptor"
;
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const
char
DtEmitterComponentDescriptorType
[] =
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"emitter-component-descriptor"
;
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const
char
DtSpotReportReceiverDescriptorType
[] =
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"spot-report-receiver-descriptor"
;
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const
char
DtLasingControllerDescriptorType
[] =
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"laser-controller-descriptor"
;
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const
char
DtLaserDetectorDescriptorType
[]=
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"laser-detector-descriptor"
;
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const
char
DtLaserGuidedLauncherControllerDescriptorType
[] =
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"laser-guided-launcher-controller-descriptor"
;
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const
char
DtIntegratedLaserGuidedLauncherDescriptorType
[] =
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"integrated-laser-guided-launcher-controller-descriptor"
;
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const
char
DtMissileDistractionControllerDescriptorType
[] =
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"missile-distraction-controller-descriptor"
;
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Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
Copyright © 2005-2013 VT MÄK. All Rights Reserved (
www.mak.com
)