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include
vrfutil
diGuyCharacterDataXmlReader.h
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/*******************************************************************************
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** Copyright (c) 2008 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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/*******************************************************************************
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** $RCSfile: diGuyCharacterDataXmlReader.h,v $ $Revision: 1.1 $ $State: Exp $
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** Created: 4/3/08 MEM
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*******************************************************************************/
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#ifndef diGuyCharacterDataXmlReader_H_
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#define diGuyCharacterDataXmlReader_H_
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#include <vlutil/vlString.h>
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#include <libxml/xmlreader.h>
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#include "
vrfutil/baseXmlReader.h
"
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class
DtDIGuyCharacterData
;
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class
DtDIGuyAnimation
;
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class
DtDIGuyCharacterAnimationTable
;
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// <duration>0.500000</duration>
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// <speed>0.000000</speed>
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// <posture>upright</posture>
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//</action>
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#include "
vrfutil/vrfutilDefines.h
"
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class
DT_DLL_vrfutil
DtDIGuyCharacterDataXmlReader
:
public
DtBaseXmlReader
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{
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public
:
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DtDIGuyCharacterDataXmlReader
();
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DtDIGuyCharacterDataXmlReader
(xmlNodePtr root, xmlNodePtr node);
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virtual
~
DtDIGuyCharacterDataXmlReader
();
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DtDIGuyCharacterDataXmlReader
(
const
DtDIGuyCharacterDataXmlReader
& node);
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DtDIGuyCharacterDataXmlReader
&
operator=
(
const
DtDIGuyCharacterDataXmlReader
& orig);
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virtual
bool
readCharacterData(xmlNodePtr node,
DtDIGuyCharacterData
* data);
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virtual
bool
readCharacterAppearances(xmlNodePtr appNode,
DtDIGuyCharacterData
* data);
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virtual
bool
readCharacterAnimations(xmlNodePtr animateNode,
DtDIGuyCharacterData
* data);
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virtual
bool
readAnimationNode(xmlNodePtr node,
DtDIGuyAnimation
* animation);
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virtual
void
setAnimationsTable(
DtDIGuyCharacterAnimationTable
* table);
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protected
:
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DtDIGuyCharacterAnimationTable
*
myCharacterAnimationTable
;
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};
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#endif
Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
Copyright © 2005-2013 VT MÄK. All Rights Reserved (
www.mak.com
)