15 #include <osgDB/DatabasePager>
22 virtual void updateSceneGraph(
const osg::FrameStamp& frameStamp);
23 virtual std::list<osg::Node*> updateSceneGraphAndReturnChanges(
const osg::FrameStamp& frameStamp);
26 std::list<osg::Node*> simAddLoadedDataToSceneGraph(
const osg::FrameStamp &frameStamp);
31 virtual void requestNodeFile(
const std::string& fileName, osg::NodePath& nodePath,
32 float priority,
const osg::FrameStamp* framestamp,
33 osg::ref_ptr<osg::Referenced>& databaseRequestRef,
34 const osg::Referenced* options);